geode/loader/src/platform/android/util.cpp

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#include <Geode/DefaultInclude.hpp>
#ifdef GEODE_IS_ANDROID
using namespace geode::prelude;
#include <Geode/utils/cocos.hpp>
#include <Geode/loader/Dirs.hpp>
#include <Geode/utils/web.hpp>
#include <ghc/filesystem.hpp>
ghc::filesystem::path dirs::getGameDir() {
return ghc::filesystem::path("/data/user/0/com.geode.launcher/files/"/*CCFileUtils::sharedFileUtils()->getWritablePath().c_str()*/);
}
ghc::filesystem::path dirs::getSaveDir() {
return ghc::filesystem::path("/data/user/0/com.geode.launcher/files/"/*CCFileUtils::sharedFileUtils()->getWritablePath().c_str()*/);
}
void utils::web::openLinkInBrowser(std::string const& url) {
CCApplication::sharedApplication()->openURL(url.c_str());
}
bool utils::file::openFolder(ghc::filesystem::path const&) {
return false;
}
geode::Result<ghc::filesystem::path> utils::file::
pickFile(geode::utils::file::PickMode, geode::utils::file::FilePickOptions const&) {
return geode::Err("This function is currently unimplemented");
}
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void geode::utils::game::launchLoaderUninstaller(bool deleteSaveData) {
log::error("Launching Geode uninstaller is not supported on android");
}
void geode::utils::game::exit() {
// Not implemented
log::error("Exiting the game is not implemented on android");
}
void geode::utils::game::restart() {
// Not implemented
log::error("Restarting the game is not implemented on android");
}
#endif