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53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
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#pragma once
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#include <Geode/DefaultInclude.hpp>
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#include <cocos2d.h>
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namespace geode {
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class GEODE_DLL Border : public cocos2d::CCLayerColor {
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public:
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struct Padding {
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float top;
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float right;
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float bottom;
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float left;
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};
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static Border* create(cocos2d::CCNode* node, const cocos2d::ccColor4B& backgroundColor);
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static Border* create(cocos2d::CCNode* node, const cocos2d::ccColor4B& backgroundColor, const cocos2d::CCSize& size);
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static Border* create(cocos2d::CCNode* node, const cocos2d::ccColor4B& backgroundColor, const cocos2d::CCSize& size, const cocos2d::CCPoint& padding);
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void setPadding(const cocos2d::CCPoint& padding);
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void setPadding(float x, float y);
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void setPadding(float padding);
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Padding getPadding();
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void setPaddingX(float x);
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float getPaddingX();
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void setPaddingY(float y);
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float getPaddingY();
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void setPaddingTop(float top);
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float getPaddingTop();
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void setPaddingRight(float right);
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float getPaddingRight();
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void setPaddingBottom(float bottom);
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float getPaddingBottom();
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void setPaddingLeft(float left);
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float getPaddingLeft();
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void setBackgroundColor(const cocos2d::ccColor4B& color);
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cocos2d::ccColor4B getBackgroundColor();
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void setNode(CCNode* node);
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CCNode* getNode();
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void setSize(const cocos2d::CCSize& size);
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void setZOrder(int zOrder) override;
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void resetZOrder();
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protected:
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Padding m_padding;
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bool m_customZOrder;
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Border(const cocos2d::CCPoint& padding = { 0, 0 });
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bool init(const cocos2d::ccColor4B& backgroundColor, const cocos2d::CCSize& size);
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bool init(CCNode* node, const cocos2d::ccColor4B& backgroundColor, const cocos2d::CCSize& size);
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private:
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void updatePadding();
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};
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}
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