geode/loader/include/Geode/Prelude.hpp

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#pragma once
// Because C++ doesn't like using
// namespaces that don't exist
namespace geode {
namespace addresser {}
namespace cast {}
namespace cocos {}
namespace utils {}
namespace helper {}
namespace op {}
namespace stream {}
namespace view {}
}
namespace cocos2d {
namespace extension {}
}
namespace geode {
namespace prelude {
using namespace ::geode;
using namespace ::geode::addresser;
using namespace ::geode::cast;
using namespace ::geode::cocos;
using namespace ::geode::helper;
using namespace ::geode::utils;
using namespace ::geode::op;
using namespace ::geode::stream;
using namespace ::geode::view;
using namespace ::cocos2d;
using namespace ::cocos2d::extension;
}
}