geode/loader/include/Geode/c++stl/string.hpp

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#pragma once
#include <cstdint>
#include <array>
#include <string_view>
#include <string>
#include <compare>
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namespace geode::stl {
class StringImpl;
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struct StringData;
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#if defined(GEODE_IS_WINDOWS)
struct StringData {
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union {
std::array<char, 16> m_smallStorage;
char* m_bigStorage;
};
size_t m_size;
size_t m_capacity;
};
#elif defined(GEODE_IS_MACOS) || defined(GEODE_IS_ANDROID)
struct StringData {
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struct Internal {
size_t m_size;
size_t m_capacity;
int m_refcount;
};
Internal* m_data = nullptr;
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};
#elif defined(GEODE_IS_IOS)
struct StringData {
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struct Short {
uint8_t sizex2;
std::array<char, 23> shortStorage;
};
struct Long {
size_t capacitym1;
size_t size;
char* longStorage;
};
union {
Short m_short;
Long m_long;
};
};
#endif
}
namespace gd {
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#ifdef GEODE_IS_MACOS
// rob uses libc++ now! this will prob work fine
using string = std::string;
#else
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class GEODE_DLL string {
geode::stl::StringData m_data;
friend geode::stl::StringImpl;
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public:
string();
string(string const&);
// string(string&&);
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string(char const*);
string(std::string const&);
// tried to add a string_view ctor, but got overload errors :(
~string();
string& operator=(string const&);
string& operator=(string&&);
string& operator=(char const*);
string& operator=(std::string const&);
void clear();
char& at(size_t pos);
char const& at(size_t pos) const;
char& operator[](size_t pos);
char const& operator[](size_t pos) const;
char* data();
char const* data() const;
char const* c_str() const;
size_t size() const;
size_t capacity() const;
bool empty() const;
bool operator==(string const& other) const;
bool operator==(std::string_view const other) const;
std::strong_ordering operator<=>(string const& other) const;
std::strong_ordering operator<=>(std::string_view const other) const;
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operator std::string() const;
operator std::string_view() const;
};
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#endif
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}