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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
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#pragma once
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#include <chrono>
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namespace geode::utils {
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template <typename T>
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struct is_chrono_duration {
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static constexpr bool value = false;
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};
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template <typename Rep, typename Period>
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struct is_chrono_duration<std::chrono::duration<Rep, Period>> {
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static constexpr bool value = true;
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};
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template<class Clock = std::chrono::high_resolution_clock>
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class Timer {
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public:
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using clock_point = std::chrono::time_point<Clock>;
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private:
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clock_point m_start;
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public:
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Timer() {
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m_start = Clock::now();
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}
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void reset() {
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m_start = Clock::now();
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}
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clock_point time() const { return m_start; }
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template<typename Duration = std::chrono::milliseconds>
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int64_t elapsed() const {
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static_assert(is_chrono_duration<Duration>::value, "Duration must be a std::chrono::duration");
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auto end = Clock::now();
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return std::chrono::duration_cast<Duration>(end - m_start).count();
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}
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template<typename Duration = std::chrono::milliseconds>
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std::string elapsedAsString() const {
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static_assert(is_chrono_duration<Duration>::value, "Duration must be a std::chrono::duration");
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if constexpr (std::is_same<Duration, std::chrono::milliseconds>::value) {
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return std::to_string(this->elapsed<Duration>()) + "ms";
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}
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else if constexpr (std::is_same<Duration, std::chrono::microseconds>::value) {
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return std::to_string(this->elapsed<Duration>()) + "us";
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}
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else if constexpr (std::is_same<Duration, std::chrono::nanoseconds>::value) {
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return std::to_string(this->elapsed<Duration>()) + "ns";
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}
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else {
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// static_assert(!std::is_same_v<bool, bool>, "Unsupported duration type");
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}
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}
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};
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template<
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typename Duration = std::chrono::milliseconds,
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class Clock = std::chrono::high_resolution_clock
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>
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struct LogPerformance {
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std::ostream& m_output;
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std::string m_msg;
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Timer<Clock> m_timer;
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LogPerformance(
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std::string const& msg = "",
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std::ostream& out = std::cout
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) : m_msg(msg), m_output(out) {
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m_timer = Timer<Clock>();
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};
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~LogPerformance() {
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m_output << "Running \"" << m_msg << "\" took " << m_timer.template elapsedAsString<Duration>() << std::endl;
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}
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};
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}
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