geode/loader/include/Geode/ui/EnterLayerEvent.hpp

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#pragma once
#include "../loader/Event.hpp"
namespace cocos2d {
class CCNode;
}
namespace geode {
template<class T>
concept InheritsCCNode = std::is_base_of_v<cocos2d::CCNode, T>;
// Base class; exists so event listeners can be placed dynamically at runtime
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struct GEODE_DLL AEnterLayerEvent : public Event {
const std::string layerID;
cocos2d::CCNode* layer;
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AEnterLayerEvent(
std::string const& layerID,
cocos2d::CCNode* layer
);
};
class GEODE_DLL AEnterLayerFilter : public EventFilter<AEnterLayerEvent> {
public:
using Callback = std::function<void(AEnterLayerEvent*)>;
protected:
std::optional<std::string> m_targetID;
public:
ListenerResult handle(Callback fn, AEnterLayerEvent* event);
AEnterLayerFilter(
std::optional<std::string> const& id
);
};
template<InheritsCCNode T>
class EnterLayerEvent : public AEnterLayerEvent {
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public:
EnterLayerEvent(
std::string const& layerID,
T* layer
) : AEnterLayerEvent(layerID, layer) {}
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T* getLayer() const {
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return static_cast<T*>(this->layer);
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}
};
template<class T, class N>
concept InheritsEnterLayer = std::is_base_of_v<EnterLayerEvent<N>, T>;
template<class N, InheritsEnterLayer<N> T>
class EnterLayerFilter : public EventFilter<EnterLayerEvent<N>> {
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public:
using Callback = void(T*);
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protected:
std::optional<std::string> m_targetID;
public:
ListenerResult handle(std::function<Callback> fn, EnterLayerEvent<N>* event) {
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if (m_targetID == event->getID()) {
fn(static_cast<T*>(event));
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}
return ListenerResult::Propagate;
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}
EnterLayerFilter(
std::optional<std::string> const& id
) : m_targetID(id) {}
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};
}