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60 lines
2.2 KiB
C
60 lines
2.2 KiB
C
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/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef SPINE_BONE_H_
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#define SPINE_BONE_H_
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#include <spine/BoneData.h>
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namespace cocos2d { namespace extension {
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typedef struct Bone Bone;
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struct Bone {
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BoneData* const data;
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Bone* const parent;
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float x, y;
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float rotation;
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float scaleX, scaleY;
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float const m00, m01, worldX; /* a b x */
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float const m10, m11, worldY; /* c d y */
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float const worldRotation;
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float const worldScaleX, worldScaleY;
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};
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void Bone_setYDown (int/*bool*/yDown);
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/* @param parent May be 0. */
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Bone* Bone_create (BoneData* data, Bone* parent);
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void Bone_dispose (Bone* self);
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void Bone_setToSetupPose (Bone* self);
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void Bone_updateWorldTransform (Bone* self, int/*bool*/flipX, int/*bool*/flipY);
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}} // namespace cocos2d { namespace extension {
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#endif /* SPINE_BONE_H_ */
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