geode/loader/include/Geode/ui/LoadingSpinner.hpp

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2024-07-29 05:50:22 -04:00
#pragma once
#include <cocos2d.h>
namespace geode {
/**
* An eternally spinning loading circle. Essentially just a more convenient
* alternative to RobTop's `LoadingCircle` class, as this one respects its
* content size and is a lot more stripped down (not requiring a `show`
* method or anything - it just works!)
*/
class GEODE_DLL LoadingSpinner : public cocos2d::CCNode {
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protected:
cocos2d::CCSprite* m_spinner;
bool init(float size);
void spin();
public:
/**
* Create a loading circle
* @param size The diameter of the circle in Cocos units
*/
static LoadingSpinner* create(float size);
void setVisible(bool visible) override;
};
}