2022-07-30 12:24:03 -04:00
|
|
|
/*******************************************************************************
|
|
|
|
* Copyright (c) 2013, Esoteric Software
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
* Redistribution and use in source and binary forms, with or without
|
|
|
|
* modification, are permitted provided that the following conditions are met:
|
|
|
|
*
|
|
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
|
|
* list of conditions and the following disclaimer.
|
|
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
|
|
* and/or other materials provided with the distribution.
|
|
|
|
*
|
|
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
******************************************************************************/
|
|
|
|
|
|
|
|
#ifndef SPINE_CCSKELETONANIMATION_H_
|
|
|
|
#define SPINE_CCSKELETONANIMATION_H_
|
|
|
|
|
2022-10-17 08:46:36 -04:00
|
|
|
#include "spine.h"
|
|
|
|
#include "CCSkeleton.h"
|
|
|
|
#include "../../include/cocos2d.h"
|
2022-07-30 12:24:03 -04:00
|
|
|
|
|
|
|
namespace cocos2d { namespace extension {
|
|
|
|
|
|
|
|
/**
|
|
|
|
Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
|
|
|
|
*/
|
|
|
|
class CC_DLL CCSkeletonAnimation: public CCSkeleton {
|
|
|
|
public:
|
|
|
|
gd::vector<AnimationState*> states;
|
|
|
|
|
|
|
|
static CCSkeletonAnimation* createWithData (SkeletonData* skeletonData);
|
|
|
|
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
|
|
|
|
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
|
|
|
|
|
|
|
|
CCSkeletonAnimation (SkeletonData* skeletonData);
|
|
|
|
CCSkeletonAnimation (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
|
|
|
|
CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
|
|
|
|
|
|
|
|
virtual ~CCSkeletonAnimation ();
|
|
|
|
|
|
|
|
virtual void update (float deltaTime);
|
|
|
|
|
|
|
|
void addAnimationState (AnimationStateData* stateData = 0);
|
|
|
|
void setAnimationStateData (AnimationStateData* stateData, int stateIndex = 0);
|
|
|
|
void setMix (const char* fromAnimation, const char* toAnimation, float duration, int stateIndex = 0);
|
|
|
|
void setAnimation (const char* name, bool loop, int stateIndex = 0);
|
|
|
|
void addAnimation (const char* name, bool loop, float delay = 0, int stateIndex = 0);
|
|
|
|
void clearAnimation (int stateIndex = 0);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
CCSkeletonAnimation ();
|
|
|
|
|
|
|
|
private:
|
|
|
|
typedef CCSkeleton super;
|
|
|
|
gd::vector<AnimationStateData*> stateDatas;
|
|
|
|
|
|
|
|
void initialize ();
|
|
|
|
};
|
|
|
|
|
|
|
|
}} // namespace cocos2d { namespace extension {
|
|
|
|
|
|
|
|
#endif /* SPINE_CCSKELETONANIMATION_H_ */
|