geode/loader/src/platform/android/util.cpp

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#include <Geode/DefaultInclude.hpp>
#ifdef GEODE_IS_ANDROID
using namespace geode::prelude;
#include <Geode/utils/cocos.hpp>
#include <Geode/loader/Dirs.hpp>
#include <Geode/utils/web.hpp>
#include <ghc/filesystem.hpp>
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bool utils::clipboard::write(std::string const& data) {
return false;
}
std::string utils::clipboard::read() {
return "";
}
ghc::filesystem::path dirs::getGameDir() {
return ghc::filesystem::path(
"/storage/emulated/0/Android/data/com.geode.launcher/files/game"
// "/data/user/0/com.geode.launcher/files/"
/*CCFileUtils::sharedFileUtils()->getWritablePath().c_str()*/
);
}
ghc::filesystem::path dirs::getSaveDir() {
return ghc::filesystem::path(
"/storage/emulated/0/Android/data/com.geode.launcher/files/save"
// "/data/user/0/com.geode.launcher/files/"
/*CCFileUtils::sharedFileUtils()->getWritablePath().c_str()*/
);
}
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ghc::filesystem::path dirs::getModRuntimeDir() {
return ghc::filesystem::path(
"/data/user/0/com.geode.launcher/files/geode/unzipped"
);
// return dirs::getGeodeDir() / "unzipped";
}
void utils::web::openLinkInBrowser(std::string const& url) {
CCApplication::sharedApplication()->openURL(url.c_str());
}
bool utils::file::openFolder(ghc::filesystem::path const&) {
return false;
}
geode::Result<ghc::filesystem::path> utils::file::
pickFile(geode::utils::file::PickMode, geode::utils::file::FilePickOptions const&) {
return geode::Err("This function is currently unimplemented");
}
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void geode::utils::game::launchLoaderUninstaller(bool deleteSaveData) {
log::error("Launching Geode uninstaller is not supported on android");
}
void geode::utils::game::exit() {
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CCDirector::get()->getActionManager()->addAction(CCSequence::create(
CCDelayTime::create(0.5f),
CCCallFunc::create(nullptr, callfunc_selector(MenuLayer::endGame)),
nullptr
), CCDirector::get()->getRunningScene(), false);;
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}
void geode::utils::game::restart() {
// Not implemented
log::error("Restarting the game is not implemented on android");
}
#endif