geode/loader/include/Geode/utils/fetch.hpp

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#pragma once
#include "../DefaultInclude.hpp"
#include <fs/filesystem.hpp>
#include "Result.hpp"
#include "json.hpp"
#include <mutex>
namespace geode::utils::web {
using FileProgressCallback = std::function<bool(double, double)>;
/**
* Synchronously fetch data from the internet
* @param url URL to fetch
* @returns Returned data as bytes, or error on error
*/
GEODE_DLL Result<byte_array> fetchBytes(std::string const& url);
/**
* Synchronously fetch data from the internet
* @param url URL to fetch
* @returns Returned data as string, or error on error
*/
GEODE_DLL Result<std::string> fetch(std::string const& url);
/**
* Syncronously download a file from the internet
* @param url URL to fetch
* @param into Path to download file into
* @param prog Progress function; first parameter is bytes downloaded so
* far, and second is total bytes to download. Return true to continue
* downloading, and false to interrupt. Note that interrupting does not
* automatically remove the file that was being downloaded
* @returns Returned data as JSON, or error on error
*/
GEODE_DLL Result<> fetchFile(
std::string const& url,
ghc::filesystem::path const& into,
FileProgressCallback prog = nullptr
);
/**
* Synchronously fetch data from the internet and parse it as JSON
* @param url URL to fetch
* @returns Returned data as JSON, or error on error
*/
template<class Json = nlohmann::json>
Result<Json> fetchJSON(std::string const& url) {
auto res = fetch(url);
if (!res) return Err(res.error());
try {
return Ok(Json::parse(res.value()));
} catch(std::exception& e) {
return Err(e.what());
}
}
class SentAsyncWebRequest;
template<class T>
class AsyncWebResult;
class AsyncWebResponse;
class AsyncWebRequest;
using AsyncProgress = std::function<void(SentAsyncWebRequest&, double, double)>;
using AsyncExpect = std::function<void(std::string const&)>;
using AsyncThen = std::function<void(SentAsyncWebRequest&, byte_array const&)>;
using AsyncCancelled = std::function<void(SentAsyncWebRequest&)>;
/**
* A handle to an in-progress sent asynchronous web request. Use this to
* cancel the request / query information about it
*/
class SentAsyncWebRequest {
private:
std::string m_id;
std::string m_url;
std::vector<AsyncThen> m_thens;
std::vector<AsyncExpect> m_expects;
std::vector<AsyncProgress> m_progresses;
std::vector<AsyncCancelled> m_cancelleds;
std::atomic<bool> m_paused = true;
std::atomic<bool> m_cancelled = false;
std::atomic<bool> m_finished = false;
std::atomic<bool> m_cleanedUp = false;
mutable std::mutex m_mutex;
std::variant<
std::monostate,
std::ostream*,
ghc::filesystem::path
> m_target = std::monostate();
template<class T>
friend class AsyncWebResult;
friend class AsyncWebRequest;
void pause();
void resume();
void error(std::string const& error);
void doCancel();
public:
/**
* Do not call this manually.
*/
SentAsyncWebRequest(AsyncWebRequest const&, std::string const& id);
/**
* Cancel the request. Cleans up any downloaded files, but if you run
* extra code in `then`, you will have to clean it up manually in
* `cancelled`
*/
void cancel();
/**
* Check if the request is finished
*/
bool finished() const;
};
using SentAsyncWebRequestHandle = std::shared_ptr<SentAsyncWebRequest>;
template<class T>
using DataConverter = Result<T>(*)(byte_array const&);
/**
* An asynchronous, thread-safe web request. Downloads data from the
* internet without slowing the main thread. All callbacks are run in the
* GD thread, so interacting with the Cocos2d UI is perfectly safe
*/
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class GEODE_DLL AsyncWebRequest {
private:
std::optional<std::string> m_joinID;
std::string m_url;
AsyncThen m_then = nullptr;
AsyncExpect m_expect = nullptr;
AsyncProgress m_progress = nullptr;
AsyncCancelled m_cancelled = nullptr;
bool m_sent = false;
std::variant<
std::monostate,
std::ostream*,
ghc::filesystem::path
> m_target;
template<class T>
friend class AsyncWebResult;
friend class SentAsyncWebRequest;
friend class AsyncWebResponse;
public:
/**
* If you only want one instance of this web request to run (for example,
* you're downloading some global data for a manager), then use this
* to specify a Join ID. If another request with the same ID is
* already running, this request's callbacks will be appended to the
* existing one instead of creating a new request
* @param requestID The Join ID of the request. Can be anything,
* recommended to be something unique
* @returns Same AsyncWebRequest
*/
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AsyncWebRequest& join(std::string const& requestID);
/**
* URL to fetch from the internet asynchronously
* @param url URL of the data to download. Redirects will be
* automatically followed
* @returns Same AsyncWebRequest
*/
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AsyncWebResponse fetch(std::string const& url);
/**
* Specify a callback to run if the download fails. Runs in the GD
* thread, so interacting with UI is safe
* @param handler Callback to run if the download fails
* @returns Same AsyncWebRequest
*/
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AsyncWebRequest& expect(AsyncExpect handler);
/**
* Specify a callback to run when the download progresses. Runs in the
* GD thread, so interacting with UI is safe
* @param handler Callback to run when the download progresses
* @returns Same AsyncWebRequest
*/
AsyncWebRequest& progress(AsyncProgress handler);
/**
* Specify a callback to run if the download is cancelled. Runs in the
* GD thread, so interacting with UI is safe. Web requests may be
* cancelled after they are finished (for example, if downloading files
* in bulk and one fails). In that case, handle freeing up the results
* of `then` in this handler
* @param handler Callback to run if the download is cancelled
* @returns Same AsyncWebRequest
*/
AsyncWebRequest& cancelled(AsyncCancelled handler);
/**
* Begin the web request. It's not always necessary to call this as the
* destructor calls it automatically, but if you need access to the
* handle of the sent request, use this
* @returns Handle to the sent web request
*/
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SentAsyncWebRequestHandle send();
~AsyncWebRequest();
};
template<class T>
class AsyncWebResult {
private:
AsyncWebRequest& m_request;
DataConverter<T> m_converter;
AsyncWebResult(AsyncWebRequest& request, DataConverter<T> converter)
: m_request(request), m_converter(converter) {}
friend class AsyncWebResponse;
public:
/**
* Specify a callback to run after a download is finished. Runs in the
* GD thread, so interacting with UI is safe
* @param handle Callback to run
* @returns The original AsyncWebRequest, where you can specify more
* aspects about the request like failure and progress callbacks
*/
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AsyncWebRequest& then(std::function<void(T)> handle);
/**
* Specify a callback to run after a download is finished. Runs in the
* GD thread, so interacting with UI is safe
* @param handle Callback to run
* @returns The original AsyncWebRequest, where you can specify more
* aspects about the request like failure and progress callbacks
*/
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AsyncWebRequest& then(std::function<void(SentAsyncWebRequest&, T)> handle);
};
class GEODE_DLL AsyncWebResponse {
private:
AsyncWebRequest& m_request;
inline AsyncWebResponse(AsyncWebRequest& request) : m_request(request) {}
friend class AsyncWebRequest;
public:
/**
* Download into a stream. Make sure the stream lives for the entire
* duration of the request. If you want to download a file, use the
* `ghc::filesystem::path` overload of `into` instead
* @param stream Stream to download into. Make sure it lives long
* enough, otherwise the web request will crash
* @returns AsyncWebResult, where you can specify the `then` action for
* after the download is finished. The result has a `std::monostate`
* template parameter, as it can be assumed you know what you passed
* into `into`
*/
AsyncWebResult<std::monostate> into(std::ostream& stream);
/**
* Download into a file
* @param path File to download into. If it already exists, it will
* be overwritten.
* @returns AsyncWebResult, where you can specify the `then` action for
* after the download is finished. The result has a `std::monostate`
* template parameter, as it can be assumed you know what you passed
* into `into`
*/
AsyncWebResult<std::monostate> into(ghc::filesystem::path const& path);
/**
* Download into memory as a string
* @returns AsyncWebResult, where you can specify the `then` action for
* after the download is finished
*/
AsyncWebResult<std::string> text();
/**
* Download into memory as a byte array
* @returns AsyncWebResult, where you can specify the `then` action for
* after the download is finished
*/
AsyncWebResult<byte_array> bytes();
/**
* Download into memory as JSON
* @returns AsyncWebResult, where you can specify the `then` action for
* after the download is finished
*/
AsyncWebResult<nlohmann::json> json();
/**
* Download into memory as a custom type. The data will first be
* downloaded into memory as a byte array, and then converted using
* the specified converter function
* @param converter Function that converts the data from a byte array
* to the desired type
* @returns AsyncWebResult, where you can specify the `then` action for
* after the download is finished
*/
template<class T>
AsyncWebResult<T> as(DataConverter<T> converter) {
return AsyncWebResult(m_request, converter);
}
};
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template<class T>
AsyncWebRequest& AsyncWebResult<T>::then(std::function<void(T)> handle) {
m_request.m_then = [
converter = m_converter,
handle
](SentAsyncWebRequest& req, byte_array const& arr) {
auto conv = converter(arr);
if (conv) {
handle(conv.value());
} else {
req.error("Unable to convert value: " + conv.error());
}
};
return m_request;
}
template<class T>
AsyncWebRequest& AsyncWebResult<T>::then(std::function<void(SentAsyncWebRequest&, T)> handle) {
m_request.m_then = [
converter = m_converter,
handle
](SentAsyncWebRequest& req, byte_array const& arr) {
auto conv = converter(arr);
if (conv) {
handle(req, conv.value());
} else {
req.error("Unable to convert value: " + conv.error());
}
};
return m_request;
}
}