2022-08-01 11:18:03 -04:00
|
|
|
#pragma once
|
|
|
|
|
2022-08-02 06:17:26 -04:00
|
|
|
#include <Geode/Bindings.hpp>
|
2022-08-01 11:18:03 -04:00
|
|
|
|
|
|
|
namespace geode {
|
|
|
|
enum class TextAlignment {
|
|
|
|
Begin,
|
|
|
|
Center,
|
|
|
|
End,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum class TextCapitalization {
|
|
|
|
Normal,
|
|
|
|
AllUpper,
|
|
|
|
AllLower,
|
|
|
|
};
|
|
|
|
|
|
|
|
// enum only as these are flags
|
|
|
|
enum TextStyle {
|
|
|
|
TextStyleRegular = 0b0,
|
|
|
|
TextStyleBold = 0b1,
|
|
|
|
TextStyleItalic = 0b10,
|
|
|
|
};
|
|
|
|
|
|
|
|
// enum only as these are flags
|
|
|
|
enum TextDecoration {
|
|
|
|
TextDecorationNone = 0b0,
|
|
|
|
TextDecorationUnderline = 0b1,
|
|
|
|
TextDecorationStrikethrough= 0b10,
|
|
|
|
};
|
|
|
|
|
|
|
|
class TextDecorationWrapper;
|
|
|
|
class TextLinkedButtonWrapper;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Utility class for creating rich text content.
|
|
|
|
* Use to incrementally render strings, and push
|
|
|
|
* variables to modify the renderer's state. Use
|
|
|
|
* `begin` to start rendering to a target and
|
|
|
|
* `end` to finish rendering.
|
|
|
|
*
|
|
|
|
* Works for any type of label, although relies
|
|
|
|
* heavily on content sizes for labels and nodes.
|
|
|
|
*
|
|
|
|
* Not too well-performant and the rendering is
|
|
|
|
* done linearly without so this is not suitable
|
|
|
|
* for dynamic content. For something like a
|
|
|
|
* static rich text -area though this can prove
|
|
|
|
* useful. Used in MDTextArea.
|
|
|
|
*/
|
|
|
|
class GEODE_DLL TextRenderer : public cocos2d::CCObject {
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* Represents a label. As CCLabelBMFont and
|
|
|
|
* CCLabelTTF have different inheritance
|
|
|
|
* structures, this class can handle either
|
|
|
|
* one universally. All relevant vtables are
|
|
|
|
* stored in-class to avoid needing to
|
2022-09-01 02:35:18 -04:00
|
|
|
* `dynamic_cast` everything. This way of
|
|
|
|
* storing vtables also means that anything
|
|
|
|
* which satisfies these 3 vtables can be used,
|
|
|
|
* even if its true UX representation is
|
|
|
|
* actually not a label.
|
2022-08-01 11:18:03 -04:00
|
|
|
*/
|
|
|
|
struct Label {
|
|
|
|
/**
|
|
|
|
* Label's CCNode vtable
|
|
|
|
*/
|
|
|
|
cocos2d::CCNode* m_node;
|
|
|
|
/**
|
|
|
|
* Label's CCLabelProtocol vtable
|
|
|
|
*/
|
|
|
|
cocos2d::CCLabelProtocol* m_labelProtocol;
|
|
|
|
/**
|
|
|
|
* Label's CCRGBAProtocol vtable
|
|
|
|
*/
|
|
|
|
cocos2d::CCRGBAProtocol* m_rgbaProtocol;
|
|
|
|
/**
|
|
|
|
* Line height. If 0, the renderer will dynamically
|
|
|
|
* calculate line height based on content size.
|
|
|
|
*/
|
|
|
|
float m_lineHeight;
|
|
|
|
|
|
|
|
explicit inline Label() {
|
|
|
|
m_node = nullptr;
|
|
|
|
m_labelProtocol = nullptr;
|
|
|
|
m_rgbaProtocol = nullptr;
|
|
|
|
m_lineHeight = .0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<class T>
|
|
|
|
Label(T* label, float lineHeight = .0f) {
|
|
|
|
static_assert(std::is_base_of_v<cocos2d::CCNode, T>, "Label must inherit from CCNode!");
|
|
|
|
static_assert(std::is_base_of_v<cocos2d::CCLabelProtocol, T>, "Label must inherit from CCLabelProtocol!");
|
|
|
|
static_assert(std::is_base_of_v<cocos2d::CCRGBAProtocol, T>, "Label must inherit from CCRGBAProtocol!");
|
|
|
|
m_node = label;
|
|
|
|
m_labelProtocol = label;
|
|
|
|
m_rgbaProtocol = label;
|
|
|
|
if (lineHeight) {
|
|
|
|
m_lineHeight = lineHeight;
|
|
|
|
} else {
|
|
|
|
if constexpr (std::is_same_v<cocos2d::CCLabelBMFont, T>) {
|
|
|
|
m_lineHeight = label->getConfiguration()->m_nCommonHeight / cocos2d::CC_CONTENT_SCALE_FACTOR();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
|
|
* Label generator function. The `int` parameter
|
|
|
|
* represents the current text style flags. Use
|
|
|
|
* to distinguish between bold, italic and
|
|
|
|
* regular text.
|
|
|
|
*/
|
|
|
|
using Font = std::function<Label(int)>;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
cocos2d::CCPoint m_origin = cocos2d::CCPointZero;
|
|
|
|
cocos2d::CCSize m_size = cocos2d::CCSizeZero;
|
|
|
|
cocos2d::CCPoint m_cursor = cocos2d::CCPointZero;
|
|
|
|
cocos2d::CCNode* m_target = nullptr;
|
|
|
|
std::vector<Font> m_fontStack;
|
|
|
|
std::vector<float> m_scaleStack;
|
|
|
|
std::vector<int> m_styleStack;
|
|
|
|
std::vector<cocos2d::ccColor3B> m_colorStack;
|
|
|
|
std::vector<GLubyte> m_opacityStack;
|
|
|
|
std::vector<int> m_decorationStack;
|
|
|
|
std::vector<TextCapitalization> m_capsStack;
|
|
|
|
std::vector<Label> m_lastRendered;
|
|
|
|
std::vector<float> m_indentationStack;
|
|
|
|
std::vector<float> m_wrapOffsetStack;
|
|
|
|
std::vector<TextAlignment> m_hAlignmentStack;
|
|
|
|
std::vector<TextAlignment> m_vAlignmentStack;
|
|
|
|
std::vector<cocos2d::CCNode*> m_renderedLine;
|
|
|
|
cocos2d::CCNode* m_lastRenderedNode = nullptr;
|
|
|
|
|
|
|
|
bool init();
|
|
|
|
|
|
|
|
Label addWrappers(
|
|
|
|
Label const& label,
|
|
|
|
bool isButton,
|
|
|
|
cocos2d::CCObject* target,
|
|
|
|
cocos2d::SEL_MenuHandler callback
|
|
|
|
);
|
|
|
|
bool render(std::string const& word, cocos2d::CCNode* to, cocos2d::CCLabelProtocol* label);
|
|
|
|
float adjustLineAlignment();
|
|
|
|
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* Create a TextRenderer
|
|
|
|
* @returns Created TextRenderer
|
|
|
|
*/
|
|
|
|
static TextRenderer* create();
|
|
|
|
virtual ~TextRenderer();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Initialize renderer
|
|
|
|
* @param target Target node to render to. If nullptr,
|
|
|
|
* a new CCNode will be created.
|
|
|
|
* @param pos Position to render to
|
|
|
|
* @param size Size of the render area. Needed for
|
|
|
|
* text wrapping & alignment
|
|
|
|
*/
|
|
|
|
void begin(
|
|
|
|
cocos2d::CCNode* target,
|
|
|
|
cocos2d::CCPoint const& pos = cocos2d::CCPointZero,
|
|
|
|
cocos2d::CCSize const& size = cocos2d::CCSizeZero
|
|
|
|
);
|
|
|
|
/**
|
|
|
|
* Finish rendering and clean up renderer
|
|
|
|
* @param fitToContent Resize the target's content
|
|
|
|
* size to match the rendered content
|
|
|
|
* @param horizontalAlign Horizontal alignment of
|
|
|
|
* the rendered text
|
|
|
|
* @param verticalAlign Vertical alignment of
|
|
|
|
* the rendered text
|
|
|
|
* @returns Target that was rendered onto
|
|
|
|
*/
|
|
|
|
cocos2d::CCNode* end(
|
|
|
|
bool fitToContent = true,
|
|
|
|
TextAlignment horizontalAlign = TextAlignment::Begin,
|
|
|
|
TextAlignment verticalAlign = TextAlignment::Begin
|
|
|
|
);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Render a string with specific settings, bypassing
|
|
|
|
* current variable stacks.
|
|
|
|
* @param str String to render
|
|
|
|
* @param font Font function to use
|
|
|
|
* @param scale Scale of label
|
|
|
|
* @param color Label color
|
|
|
|
* @param opacity Label opacity
|
|
|
|
* @param style Label style (TextStyle enum)
|
|
|
|
* @param deco Label decorations (TextDecoration enum)
|
|
|
|
* @param caps String capitalization
|
|
|
|
* @param addToTarget Whether to add the created label(s)
|
|
|
|
* onto the target
|
|
|
|
* @param isButton If the label should be created as an
|
|
|
|
* interactive linked button
|
|
|
|
* @param buttonTarget Target for the label if isButton is
|
|
|
|
* true, defaults to current renderer target
|
|
|
|
* @param callback Callback for the label if isButton is
|
|
|
|
* true
|
|
|
|
* @returns Vector of rendered labels. The label may be
|
|
|
|
* split on multiple lines if it exceeds bounds
|
|
|
|
*/
|
|
|
|
std::vector<Label> renderStringEx(
|
|
|
|
std::string const& str,
|
|
|
|
Font font,
|
|
|
|
float scale,
|
|
|
|
cocos2d::ccColor3B color = { 255, 255, 255 },
|
|
|
|
GLubyte opacity = 255,
|
|
|
|
int style = TextStyleRegular,
|
|
|
|
int deco = TextDecorationNone,
|
|
|
|
TextCapitalization caps = TextCapitalization::Normal,
|
|
|
|
bool addToTarget = true,
|
|
|
|
bool isButton = false,
|
|
|
|
cocos2d::CCObject* buttonTarget = nullptr,
|
|
|
|
cocos2d::SEL_MenuHandler callback = nullptr
|
|
|
|
);
|
|
|
|
/**
|
|
|
|
* Render a string to target. Uses current variable stacks
|
|
|
|
* for styling and parameters
|
|
|
|
* @param str String to render
|
|
|
|
* @returns Vector of rendered labels. The label may be
|
|
|
|
* split on multiple lines if it exceeds bounds
|
|
|
|
*/
|
|
|
|
std::vector<Label> renderString(std::string const& str);
|
|
|
|
/**
|
|
|
|
* Render a string to target as a button. Note that the
|
|
|
|
* target should be a CCMenu for the button to do
|
|
|
|
* anything. Uses current variable stacks for styling
|
|
|
|
* and parameters
|
|
|
|
* @param str String to render
|
|
|
|
* @param buttonTarget Target for the label if isButton is
|
|
|
|
* true, defaults to current renderer target
|
|
|
|
* @param callback Callback for the label if isButton is
|
|
|
|
* true
|
|
|
|
* @returns Vector of rendered labels. The label may be
|
|
|
|
* split on multiple lines if it exceeds bounds
|
|
|
|
*/
|
|
|
|
std::vector<Label> renderStringInteractive(
|
|
|
|
std::string const& str,
|
|
|
|
cocos2d::CCObject* buttonTarget,
|
|
|
|
cocos2d::SEL_MenuHandler callback
|
|
|
|
);
|
|
|
|
/**
|
|
|
|
* Render a node to the current target, use for adding
|
|
|
|
* images & other content in the middle of text
|
|
|
|
* @param node Node to render
|
|
|
|
* @returns Rendered node
|
|
|
|
*/
|
|
|
|
cocos2d::CCNode* renderNode(cocos2d::CCNode* node);
|
|
|
|
/**
|
|
|
|
* Start next line
|
|
|
|
* @param y Y offset amount from previous line. If 0,
|
|
|
|
* will dynamically figure out based on content size
|
|
|
|
*/
|
|
|
|
void breakLine(float y = .0f);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Helper for pushing a CCLabelBMFont. Make
|
|
|
|
* sure the const char* outlives the renderer.
|
|
|
|
*/
|
|
|
|
void pushBMFont(const char* bmFont);
|
|
|
|
void pushFont(Font const& font);
|
|
|
|
void popFont();
|
|
|
|
Font getCurrentFont() const;
|
|
|
|
|
|
|
|
void pushScale(float scale);
|
|
|
|
void popScale();
|
|
|
|
float getCurrentScale() const;
|
|
|
|
|
|
|
|
void pushStyleFlags(int style);
|
|
|
|
void popStyleFlags();
|
|
|
|
int getCurrentStyle() const;
|
|
|
|
|
|
|
|
void pushColor(cocos2d::ccColor3B const& color);
|
|
|
|
void popColor();
|
|
|
|
cocos2d::ccColor3B getCurrentColor() const;
|
|
|
|
|
|
|
|
void pushOpacity(GLubyte opacity);
|
|
|
|
void popOpacity();
|
|
|
|
GLubyte getCurrentOpacity() const;
|
|
|
|
|
|
|
|
void pushDecoFlags(int deco);
|
|
|
|
void popDecoFlags();
|
|
|
|
int getCurrentDeco() const;
|
|
|
|
|
|
|
|
void pushCaps(TextCapitalization caps);
|
|
|
|
void popCaps();
|
|
|
|
TextCapitalization getCurrentCaps() const;
|
|
|
|
|
|
|
|
void pushIndent(float indent);
|
|
|
|
void popIndent();
|
|
|
|
float getCurrentIndent() const;
|
|
|
|
|
|
|
|
void pushWrapOffset(float wrapOffset);
|
|
|
|
void popWrapOffset();
|
|
|
|
float getCurrentWrapOffset() const;
|
|
|
|
|
|
|
|
void pushVerticalAlign(TextAlignment align);
|
|
|
|
void popVerticalAlign();
|
|
|
|
TextAlignment getCurrentVerticalAlign() const;
|
|
|
|
|
|
|
|
void pushHorizontalAlign(TextAlignment align);
|
|
|
|
void popHorizontalAlign();
|
|
|
|
TextAlignment getCurrentHorizontalAlign() const;
|
|
|
|
|
|
|
|
void moveCursor(cocos2d::CCPoint const& pos);
|
|
|
|
cocos2d::CCPoint const& getCursorPos();
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Wrapper node for adding decorations (strikethrough,
|
|
|
|
* underline) to an arbitary label. Is not agnostic of
|
|
|
|
* font and as such will always render simple lines
|
|
|
|
*/
|
|
|
|
class TextDecorationWrapper : public cocos2d::CCNodeRGBA, public cocos2d::CCLabelProtocol {
|
|
|
|
protected:
|
|
|
|
int m_deco;
|
|
|
|
TextRenderer::Label m_label;
|
|
|
|
|
|
|
|
bool init(
|
|
|
|
TextRenderer::Label const& label,
|
|
|
|
int decoration,
|
|
|
|
cocos2d::ccColor3B const& color,
|
|
|
|
GLubyte opacity
|
|
|
|
);
|
|
|
|
|
|
|
|
void draw() override;
|
|
|
|
|
|
|
|
public:
|
|
|
|
static TextDecorationWrapper* create(
|
|
|
|
TextRenderer::Label const& label,
|
|
|
|
int decoration,
|
|
|
|
cocos2d::ccColor3B const& color,
|
|
|
|
GLubyte opacity
|
|
|
|
);
|
|
|
|
static TextDecorationWrapper* wrap(
|
|
|
|
TextRenderer::Label const& label,
|
|
|
|
int decoration,
|
|
|
|
cocos2d::ccColor3B const& color,
|
|
|
|
GLubyte opacity
|
|
|
|
);
|
|
|
|
|
|
|
|
void setColor(cocos2d::ccColor3B const& color) override;
|
|
|
|
void setOpacity(GLubyte opacity) override;
|
|
|
|
void updateDisplayedColor(cocos2d::ccColor3B const& color) override;
|
|
|
|
void updateDisplayedOpacity(GLubyte opacity) override;
|
|
|
|
|
|
|
|
void setString(const char* text) override;
|
|
|
|
const char* getString() override;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Wrapper node for making a label clickable.
|
|
|
|
* Note that this should always be the top
|
|
|
|
* wrapper above all other wrappers
|
|
|
|
*/
|
|
|
|
class TextLinkedButtonWrapper :
|
|
|
|
public cocos2d::CCMenuItemSprite,
|
|
|
|
public cocos2d::CCLabelProtocol
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
TextRenderer::Label m_label;
|
|
|
|
GLubyte m_opacity;
|
|
|
|
cocos2d::ccColor3B m_color;
|
|
|
|
std::vector<TextLinkedButtonWrapper*> m_linked;
|
|
|
|
|
|
|
|
bool init(
|
|
|
|
TextRenderer::Label const& label,
|
|
|
|
cocos2d::CCObject* target,
|
|
|
|
cocos2d::SEL_MenuHandler handler
|
|
|
|
);
|
|
|
|
|
|
|
|
public:
|
|
|
|
static TextLinkedButtonWrapper* create(
|
|
|
|
TextRenderer::Label const& label,
|
|
|
|
cocos2d::CCObject* target,
|
|
|
|
cocos2d::SEL_MenuHandler handler
|
|
|
|
);
|
|
|
|
static TextLinkedButtonWrapper* wrap(
|
|
|
|
TextRenderer::Label const& label,
|
|
|
|
cocos2d::CCObject* target,
|
|
|
|
cocos2d::SEL_MenuHandler handler
|
|
|
|
);
|
|
|
|
|
|
|
|
void link(TextLinkedButtonWrapper* other);
|
|
|
|
|
|
|
|
void selectedWithoutPropagation(bool selected);
|
|
|
|
void selected() override;
|
|
|
|
void unselected() override;
|
|
|
|
|
|
|
|
void setColor(cocos2d::ccColor3B const& color) override;
|
|
|
|
void setOpacity(GLubyte opacity) override;
|
|
|
|
void updateDisplayedColor(cocos2d::ccColor3B const& color) override;
|
|
|
|
void updateDisplayedOpacity(GLubyte opacity) override;
|
|
|
|
|
|
|
|
void setString(const char* text) override;
|
|
|
|
const char* getString() override;
|
|
|
|
};
|
|
|
|
}
|