geode/loader/test/dependency/main.cpp

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#include <Geode/Loader.hpp>
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USE_GEODE_NAMESPACE();
#include <Geode/modify/MenuLayer.hpp>
struct MyMenuLayer : Modify<MyMenuLayer, MenuLayer> {
void onMoreGames(CCObject*) {
if (Mod::get()->getSettingValue<bool>("its-raining-after-all")) {
FLAlertLayer::create("Damn", ":(", "OK")->show();
}
else {
FLAlertLayer::create("Yay", "The weather report said it wouldn't rain today :)", "OK")
->show();
}
}
};
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GEODE_API bool GEODE_CALL geode_load(Mod*) {
// Dispatcher::get()->addFunction<void(GJGarageLayer*)>("test-garage-open", [](GJGarageLayer*
// gl) { auto label = CCLabelBMFont::create("Dispatcher works!", "bigFont.fnt");
// label->setPosition(100, 80);
// label->setScale(.4f);
// label->setZOrder(99999);
// gl->addChild(label);
// });
return true;
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}