geode/loader/test/members/Windows.cpp

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2022-12-30 14:13:45 -05:00
#include "Common.hpp"
#ifdef GEODE_IS_WINDOWS
GEODE_MEMBER_CHECK(GameObject, m_effectPlistName, 0x278);
GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x454);
GEODE_MEMBER_CHECK(PlayerObject, m_unk484, 0x484);
GEODE_MEMBER_CHECK(PlayerObject, m_ghostTrail, 0x4E4);
GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x514);
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#endif