geode/loader/include/Geode/ui/TextInput.hpp

138 lines
4.9 KiB
C++
Raw Normal View History

2024-02-16 16:11:18 -05:00
#pragma once
#include <Geode/DefaultInclude.hpp>
#include <Geode/binding/CCTextInputNode.hpp>
#include <cocos2d.h>
namespace geode {
enum class CommonFilter {
// Allow an unsigned integer
Uint,
// Allow a signed integer
Int,
// Allow a floating point number
Float,
// Allow letters, numbers, dashes, underscores, and dots
ID,
// Allow word-like characters & spaces
Name,
// Allows basically anything possible to type in an input
Any,
// Allow a hexadecimal number
Hex,
// Allow a non-URL-safe Base64 number
Base64Normal,
// Allow a URL-safe Base64 number
Base64URL,
};
GEODE_DLL const char* getCommonFilterAllowedChars(CommonFilter filter);
2024-02-27 16:32:37 -05:00
enum class TextInputAlign {
Center,
Left,
};
2024-02-16 16:11:18 -05:00
/**
* A single-line text input node
*/
class GEODE_DLL TextInput : public cocos2d::CCNode, public TextInputDelegate {
protected:
cocos2d::extension::CCScale9Sprite* m_bgSprite;
CCTextInputNode* m_input;
std::function<void(std::string const&)> m_onInput = nullptr;
bool init(float width, std::string const& placeholder, std::string const& font);
void textChanged(CCTextInputNode* input) override;
public:
/**
* Create a single-line text input with a background.
* Can either be used in delegate or callback mode;
* with callback mode, you don't need to deal with adding
* TextInputDelegate to your class' base list, you just install a
* callback function directly to the input itself
* @param width The width of the input
* @param placeholder Placeholder text for the input
* @param font The font to use
*/
static TextInput* create(float width, std::string const& placeholder, std::string const& font = "bigFont.fnt");
/**
* Set the placeholder label for this input
*/
void setPlaceholder(std::string const& placeholder);
/**
* Set the filter (allowed characters) for this input
* @param allowedChars String of allowed characters; each character in
* the string represents one allowed character
*/
void setFilter(std::string const& allowedChars);
/**
* Set a commonly used filter (number, text, etc.)
*/
void setCommonFilter(CommonFilter filter);
/**
* Set the maximum amount of characters for this input. Use 0 for
* infinite length
*/
void setMaxCharCount(size_t length);
/**
* Enable/disable password mode (all input characters are rendered as
* dots rather than the actual characters)
*/
void setPasswordMode(bool enable);
/**
* Set the width of the label. This does not set the maximum character
* count; use `setMaxCharCount` for that
*/
void setWidth(float width);
/**
* Install a delegate that handles input events. Removes any currently
* set direct callbacks
* @param delegate The delegate to install
* @param tag Some legacy delegates use a tag to distinguish between
* inputs; this is a convenience parameter for setting the tag of the
* internal CCTextInputNode for those cases
*/
void setDelegate(TextInputDelegate* delegate, std::optional<int> tag = std::nullopt);
/**
* Set a direct callback function that is called when the user types in
* the input. Overrides any delegate that is currently installed
* @param onInput Function to call when the user changes the value of
* the text input
*/
void setCallback(std::function<void(std::string const&)> onInput);
/**
* Enable/disable the input
*/
void setEnabled(bool enabled);
2024-02-27 16:32:37 -05:00
/**
* Align the button's content to the left. If false, aligns to the center
*/
void setTextAlign(TextInputAlign align);
2024-02-16 16:11:18 -05:00
/**
* Hides the background of this input. Shorthand for
* `input->getBGSprite()->setVisible(false)`
*/
void hideBG();
/**
* Set the value of the input
* @param str The new text of the input
* @param triggerCallback Whether this should trigger the callback
* function / delegate's textChanged event or not
*/
void setString(std::string const& str, bool triggerCallback = false);
/**
* Get the current value of the input
*/
std::string getString() const;
CCTextInputNode* getInputNode() const;
cocos2d::extension::CCScale9Sprite* getBGSprite() const;
};
}