geode/loader/include/Geode/utils/container.hpp

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#pragma once
#include <Geode/DefaultInclude.hpp>
#include <string>
#include <algorithm>
namespace geode::container_utils {
/**
* Check if a container contains an element by value.
* @param vec The vector to check.
* @param elem The element to find.
* @returns True if element is in `vec`, false if not.
*/
template<class C, class T>
bool contains(C const& cont, T const& elem) {
return std::find(cont.begin(), cont.end(), elem) != cont.end();
}
/**
* Check if a vector contains an element via a function.
* @param vec The vector to check.
* @param containFunc A function that returns bool if the
* element parameter is what is looked for.
* @returns True if an element matching `containFunc` is
* in `vec`, false if not.
*/
template<class C, class T>
bool contains(C const& cont, std::function<bool(T)> containFunc) {
for (auto const& item : cont) {
if (containFunc(item))
return true;
}
return false;
}
/**
* Turn a vector into a string. T must be either a string,
* or convertible via `std::to_string`.
* @param vec The vector to add to.
* @param sep Separator string.
* @returns Joined string.
*/
template<class C, class T>
std::string join(C const& cont, std::string const& sep) {
std::string res = "";
bool first = true;
for (auto p : cont) {
if (!first) {
res += sep;
} else {
first = false;
}
if constexpr (std::is_same_v<T, std::string>) {
res += p;
} else {
res += std::to_string(p);
}
}
return res;
}
/**
* Map a container of items type T to a new container of items
* type T2.
* @param vec The container to map.
* @param mapFunc Function that converts an element from T to T2.
* @returns Mapped container.
*/
template<class C, class C2, class T, class T2>
C2 map(C const& cont, std::function<T2(T)> mapFunc) {
C2 res;
std::transform(cont.begin(), cont.end(), res.end(), mapFunc);
return res;
}
}