2023-06-05 20:42:22 -04:00
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#include <Geode/DefaultInclude.hpp>
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#ifdef GEODE_IS_ANDROID
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using namespace geode::prelude;
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#include <Geode/utils/cocos.hpp>
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#include <Geode/loader/Dirs.hpp>
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#include <Geode/utils/web.hpp>
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#include <ghc/filesystem.hpp>
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ghc::filesystem::path dirs::getGameDir() {
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return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath().c_str());
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}
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ghc::filesystem::path dirs::getSaveDir() {
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return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath().c_str());
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}
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void utils::web::openLinkInBrowser(std::string const& url) {
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CCApplication::sharedApplication()->openURL(url.c_str());
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}
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bool utils::file::openFolder(ghc::filesystem::path const&) {
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return false;
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}
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geode::Result<ghc::filesystem::path> utils::file::
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pickFile(geode::utils::file::PickMode, geode::utils::file::FilePickOptions const&) {
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return geode::Err("This function is currently unimplemented");
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}
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2023-09-14 08:56:51 -04:00
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void geode::utils::game::launchLoaderUninstaller(bool deleteSaveData) {
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log::error("Launching Geode uninstaller is not supported on android");
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}
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void geode::utils::game::exit() {
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// Not implemented
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log::error("Exiting the game is not implemented on android");
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}
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void geode::utils::game::restart() {
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// Not implemented
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log::error("Restarting the game is not implemented on android");
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}
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2023-06-05 20:42:22 -04:00
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#endif
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