geode/loader/include/Geode/cocos/platform/IncludeZlib.h

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#pragma once
#include "CCPlatformConfig.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
#include "third_party/win32/zlib/zlib.h"
#else
#include <zlib.h>
// i don't know where other platform get zlib
#endif