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name : Build Binaries
on :
workflow_dispatch :
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inputs :
build-debug-info :
description : 'Profile and debug the build process'
required : false
default : false
type : boolean
use-ccache :
description : 'Enable ccache/sccache'
required : false
default : true
type : boolean
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pull_request :
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push :
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branches :
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- '**' # every branch
- '!no-build-**' # unless marked as no-build
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env :
CPM_SOURCE_CACHE : ${{ github.workspace }}/cpm-cache
base-configure-command : >-
cmake -B build
-DCMAKE_BUILD_TYPE=RelWithDebInfo
-DGEODE_CODEGEN_CMAKE_ARGS="-DCMAKE_C_COMPILER=clang;-DCMAKE_CXX_COMPILER=clang++;-G Ninja"
-G Ninja
base-build-command : |
cmake --build build --config RelWithDebInfo --parallel
rm bin/nightly/resources/.geode_cache
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jobs :
build-windows :
name : Build Windows
runs-on : ubuntu-24.04
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steps :
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- name : Checkout
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uses : actions/checkout@v4
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with :
submodules : recursive
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- name : Prepare for Build Debug Info
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id : build-debug-info
uses : ./.github/actions/build-debug-info
with :
has-sccache : ${{ inputs.use-ccache }}
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if : inputs.build-debug-info
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- name : Setup caches
uses : ./.github/actions/setup-cache
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with :
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host : linux
target : win
use-ccache : ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }}
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- name : Setup Ninja
uses : ./.github/actions/setup-ninja
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with :
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host : linux
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- name : Setup CLI
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uses : geode-sdk/cli/.github/actions/setup@main
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- name : Download xwin
uses : robinraju/release-downloader@v1.10
with :
repository : Jake-Shadle/xwin
latest : true
fileName : 'xwin-*-x86_64-unknown-linux-musl.tar.gz'
tarBall : false
zipBall : false
out-file-path : "epic-xwin"
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- name : Prepare xwin
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run : |
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tar -xzf epic-xwin/xwin-*-x86_64-unknown-linux-musl.tar.gz -C epic-xwin
mv epic-xwin/xwin-*-x86_64-unknown-linux-musl/xwin ./xwin
./xwin --arch x86_64 --sdk-version 10.0.22621 --accept-license list
# this caches '.xwin-cache/**/*' but that's actually only gonna
# contain the manifest cuz we only ran `xwin list` so far
- name : Setup xwin Cache
id : xwin-cache
uses : actions/cache@v4
with :
path : .xwin-cache
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key : xwin-win-v1-${{ hashFiles('.xwin-cache/**/*') }}
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- name : Download Windows headers
run : ./xwin --arch x86_64 --sdk-version 10.0.22621 --accept-license splat --include-debug-libs
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if : steps.xwin-cache.outputs.cache-hit != 'true'
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- name : Download clang-msvc-sdk toolchain
uses : actions/checkout@v4
with :
repository : 'geode-sdk/clang-msvc-sdk'
path : toolchain
submodules : recursive
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- name : Configure
run : ${{ env.base-configure-command }} -DCMAKE_TOOLCHAIN_FILE=$TOOLCHAIN ${{ steps.build-debug-info.outputs.extra-configure }}
env :
SPLAT_DIR : ${{ github.workspace }}/.xwin-cache/splat
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TOOLCHAIN : ${{ github.workspace }}/toolchain/clang-msvc.cmake
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HOST_ARCH : x86_64
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- name : Build
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run : |
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${{ env.base-build-command }}
${{ steps.build-debug-info.outputs.extra-build }}
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- name : Upload Artifacts
uses : actions/upload-artifact@v4
with :
name : geode-win
path : ./bin/nightly
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- name : Package Installer
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run : |
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sudo apt install nsis
makensis -WX -V3 ./installer/windows/installer.nsi
- name : Upload Installer
uses : actions/upload-artifact@v4
with :
name : geode-installer-win
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path : './installer/windows/geode-installer-win.exe'
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- name : Complete Build Debug Info
uses : ./.github/actions/build-debug-info-post
with :
target : win
if : inputs.build-debug-info && (success() || failure())
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build-mac :
name : Build macOS
runs-on : macos-latest
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env :
SCCACHE_CACHE_MULTIARCH : 1
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steps :
- name : Checkout
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uses : actions/checkout@v4
with :
submodules : recursive
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- name : Prepare for Build Debug Info
id : build-debug-info
uses : ./.github/actions/build-debug-info
with :
has-sccache : ${{ inputs.use-ccache }}
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if : inputs.build-debug-info
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- name : Setup caches
uses : ./.github/actions/setup-cache
with :
host : mac
target : mac
use-ccache : ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }}
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- name : Setup Ninja
uses : ./.github/actions/setup-ninja
with :
host : mac
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- name : Install LLVM
run : |
brew install llvm
echo "/opt/homebrew/opt/llvm/bin" >> $GITHUB_PATH
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- name : Setup CLI
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uses : geode-sdk/cli/.github/actions/setup@main
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- name : Configure
run : >
${{ env.base-configure-command }}
-DCMAKE_C_COMPILER=clang
-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.15
-DCMAKE_AR='/usr/bin/ar'
-DCMAKE_RANLIB='/usr/bin/ranlib'
-DGEODE_DISABLE_PRECOMPILED_HEADERS=Off
${{ steps.build-debug-info.outputs.extra-configure }}
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- name : Build
run : |
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${{ env.base-build-command }}
${{ steps.build-debug-info.outputs.extra-build }}
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- name : Upload Artifacts
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uses : actions/upload-artifact@v4
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with :
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name : geode-mac
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path : ./bin/nightly
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- name : Package Installer
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run : ./installer/mac/package.sh ./bin/nightly ./installer/mac/geode-installer-mac.pkg
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- name : Upload Installer
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uses : actions/upload-artifact@v4
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with :
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name : geode-installer-mac
path : './installer/mac/geode-installer-mac.pkg'
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- name : Complete Build Debug Info
uses : ./.github/actions/build-debug-info-post
with :
target : mac
if : inputs.build-debug-info && (success() || failure())
build-android :
strategy :
fail-fast : false
matrix :
config :
- name : Android (32-bit)
id : android32
extra-configure : -DANDROID_ABI=armeabi-v7a
- name : Android (64-bit)
id : android64
extra-configure : -DANDROID_ABI=arm64-v8a
name : Build ${{ matrix.config.name }}
runs-on : ubuntu-latest
steps :
- name : Checkout
uses : actions/checkout@v4
with :
submodules : recursive
- name : Prepare for Build Debug Info
id : build-debug-info
uses : ./.github/actions/build-debug-info
with :
has-sccache : ${{ inputs.use-ccache }}
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if : inputs.build-debug-info
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- name : Setup caches
uses : ./.github/actions/setup-cache
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with :
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host : linux
target : ${{ matrix.config.id }}
use-ccache : ${{ github.event_name != 'workflow_dispatch' || inputs.use-ccache }}
- name : Setup Ninja
uses : ./.github/actions/setup-ninja
with :
host : linux
- name : Setup CLI
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uses : geode-sdk/cli/.github/actions/setup@main
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- name : Setup Breakpad Tools
uses : ./.github/actions/setup-dump-sym
id : breakpad-tools
- name : Fix Ubuntu libcstd++
run : |
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt-get update
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sudo apt-get install --only-upgrade libstdc++6
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- name : Configure
run : >
${{ env.base-configure-command }}
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_LATEST_HOME/build/cmake/android.toolchain.cmake
-DCMAKE_C_COMPILER=clang
-DCMAKE_CXX_COMPILER=clang++
-DANDROID_PLATFORM=android-23
-DANDROID_STL=c++_shared
${{ matrix.config.extra-configure }}
${{ steps.build-debug-info.outputs.extra-configure }}
- name : Build
run : |
${{ env.base-build-command }}
${{ steps.build-debug-info.outputs.extra-build }}
# hardcoding toolchain path :(
- name : Dump Symbols
run : |
${{ steps.breakpad-tools.outputs.binary-path }} ./bin/nightly/Geode.${{ matrix.config.id }}.so -o ./bin/nightly/Geode.${{ matrix.config.id }}.so.sym
$ANDROID_NDK_LATEST_HOME/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-strip ./bin/nightly/Geode.${{ matrix.config.id }}.so
- name : Upload Artifacts
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uses : actions/upload-artifact@v4
with :
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name : geode-${{ matrix.config.id }}
path : ./bin/nightly
- name : Complete Build Debug Info
uses : ./.github/actions/build-debug-info-post
with :
target : ${{ matrix.config.id }}
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if : inputs.build-debug-info && (success() || failure())
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publish :
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name : Publish
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runs-on : ubuntu-latest
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needs : [ build-windows, build-mac, build-android ]
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if : github.ref == 'refs/heads/main'
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steps :
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- name : Checkout
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uses : actions/checkout@v4
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- name : Declare Version Variables
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id : ref
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run : |
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echo "version=$(cat VERSION | xargs)" >> $GITHUB_OUTPUT
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echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT
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- name : Download Artifacts
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uses : actions/download-artifact@v4
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- name : Move Installers
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run : |
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mv geode-installer-mac/geode-installer-mac.pkg geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
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mv geode-installer-win/geode-installer-win.exe geode-installer-${{ steps.ref.outputs.hash }}-win.exe
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- name : Zip MacOS Artifacts
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uses : vimtor/action-zip@v1.2
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with :
files : geode-mac/Geode.dylib geode-mac/GeodeBootstrapper.dylib
dest : geode-${{ steps.ref.outputs.hash }}-mac.zip
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- name : Zip Windows Artifacts
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uses : vimtor/action-zip@v1.2
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with :
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files : geode-win/XInput1_4.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib geode-win/Geode.pdb
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dest : geode-${{ steps.ref.outputs.hash }}-win.zip
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- name : Zip Android32 Artifacts
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uses : vimtor/action-zip@v1.2
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with :
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files : geode-android32/Geode.android32.so geode-android32/Geode.android32.so.sym
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dest : geode-${{ steps.ref.outputs.hash }}-android32.zip
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- name : Zip Android64 Artifacts
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uses : vimtor/action-zip@v1.2
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with :
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files : geode-android64/Geode.android64.so geode-android64/Geode.android64.so.sym
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dest : geode-${{ steps.ref.outputs.hash }}-android64.zip
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- name : Zip Resources
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uses : vimtor/action-zip@v1.2
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with :
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files : geode-android64/resources
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dest : resources.zip
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- name : Update Development Release
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uses : andelf/nightly-release@main
env :
GITHUB_TOKEN : ${{ secrets.GITHUB_TOKEN }}
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with :
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tag_name : nightly
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name : 'Development Release'
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body : |
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Geode development release for commit ${{ github.sha }}. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them.
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files : |
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./geode-installer-${{ steps.ref.outputs.hash }}-win.exe
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./geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
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./geode-${{ steps.ref.outputs.hash }}-win.zip
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./geode-${{ steps.ref.outputs.hash }}-mac.zip
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./geode-${{ steps.ref.outputs.hash }}-android32.zip
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./geode-${{ steps.ref.outputs.hash }}-android64.zip
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./resources.zip