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name : Build Binaries
on :
workflow_dispatch :
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pull_request :
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push :
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branches :
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- '**' # every branch
- '!no-build-**' # unless marked as no-build
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env :
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GEODE_CI : ''
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CCACHE_ACTION_CI : true
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jobs :
build :
strategy :
fail-fast : false
matrix :
config :
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- name : Windows
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os : windows-latest
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id : win
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cli_id : win
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extra_flags : -T host=x64 -A win32 -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On
# uncomment to use vs clang-cl and ninja
#extra_flags: >
# --no-warn-unused-cli
# "-DCMAKE_C_COMPILER:FILEPATH=$env:VCINSTALLDIR\Tools\Llvm\bin\clang-cl.exe"
# "-DCMAKE_CXX_COMPILER:FILEPATH=$env:VCINSTALLDIR\Tools\Llvm\bin\clang-cl.exe"
# -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On
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cli_cmd : ''
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package_cmd : 'makensis -WX -V3 ./installer/windows/installer.nsi'
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installer_path : './installer/windows/geode-installer-win.exe'
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# - name: macOS
# os: macos-latest
# id: mac
# cli_id: mac
# extra_flags: >
# -DCMAKE_C_COMPILER=clang
# -DCMAKE_CXX_COMPILER=clang++
# -DCMAKE_C_COMPILER_LAUNCHER=ccache
# -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
# -DCMAKE_BUILD_TYPE=RelWithDebInfo -DGEODE_DEBUG=On -DCMAKE_OSX_DEPLOYMENT_TARGET=10.13
# cli_cmd: 'chmod +x $GITHUB_WORKSPACE/cli/geode'
# package_cmd: './installer/mac/package.sh ./bin/nightly ./installer/mac/geode-installer-mac.pkg'
# installer_path: './installer/mac/geode-installer-mac.pkg'
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- name : Android
os : ubuntu-latest
id : android
cli_id : linux
extra_flags : >
-DCMAKE_TOOLCHAIN_FILE=$NDK_HOME/build/cmake/android.toolchain.cmake
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-DANDROID_ABI=armeabi-v7a
-DANDROID_PLATFORM=android-23
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-DGEODE_DONT_BUILD_TEST_MODS=1
-G Ninja
cli_cmd : 'chmod +x $GITHUB_WORKSPACE/cli/geode'
package_cmd : ''
installer_path : ''
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name : Build ${{ matrix.config.name }}
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runs-on : ${{ matrix.config.os }}
steps :
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- name : Checkout
uses : actions/checkout@v3
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with :
submodules : recursive
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- name : Setup ccache
uses : hendrikmuhs/ccache-action@v1
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with :
key : ${{ matrix.config.os }}
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if : matrix.config.id != 'win'
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- name : Setup MSVC
uses : ilammy/msvc-dev-cmd@v1.12.1
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with :
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arch : amd64_x86
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if : matrix.config.id == 'win'
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- name : Setup NDK
uses : nttld/setup-ndk@v1
id : setup-ndk
with :
ndk-version : r26b
add-to-path : false
if : matrix.config.id == 'android'
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- name : Download CLI
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uses : robinraju/release-downloader@v1.8
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with :
repository : geode-sdk/cli
latest : true
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fileName : '*-${{ matrix.config.cli_id }}.zip'
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tarBall : false
zipBall : false
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out-file-path : "cli"
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- name : Setup CLI
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run : |
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7z x "${{ github.workspace }}/cli/*-${{ matrix.config.cli_id }}.zip" -o"${{ github.workspace }}/cli"
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${{ matrix.config.cli_cmd }}
echo "${{ github.workspace }}/cli" >> $GITHUB_PATH
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- name : Setup Android Env
run : |
echo "NDK_HOME=${{ steps.setup-ndk.outputs.ndk-path }}" >> "$GITHUB_ENV"
sudo apt install ninja-build
if : matrix.config.id == 'android'
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- name : Configure
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run : >
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cmake -B ${{ github.workspace }}/build
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-DCLI_PATH="${{ github.workspace }}/cli"
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${{ matrix.config.extra_flags }}
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- name : Build
run : |
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cd ${{ github.workspace }}/build
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cmake --build . --config RelWithDebInfo --parallel
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rm ${{ github.workspace }}/bin/nightly/resources/.geode_cache
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- name : Upload Artifacts
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uses : actions/upload-artifact@v3
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with :
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name : geode-${{ matrix.config.id }}
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path : ./bin/nightly
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- name : Package Installer
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run : ${{ matrix.config.package_cmd }}
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if : matrix.config.id != 'android'
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- name : Upload Installer
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uses : actions/upload-artifact@v3
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with :
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name : geode-installer-${{ matrix.config.id }}
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path : ${{ matrix.config.installer_path }}
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if : matrix.config.id != 'android'
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publish :
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name : Publish
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runs-on : ubuntu-latest
needs : build
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if : github.ref == 'refs/heads/main'
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steps :
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- name : Checkout
uses : actions/checkout@v3
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- name : Declare Version Variables
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id : ref
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shell : bash
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run : |
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echo "version=$(cat ${{ github.workspace }}/VERSION | xargs)" >> $GITHUB_OUTPUT
echo "hash=$(git rev-parse --short "$GITHUB_SHA")" >> $GITHUB_OUTPUT
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- name : Download Artifacts
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uses : actions/download-artifact@v3
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with :
path : ${{ github.workspace }}
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- name : Move Installers
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run : |
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# mv geode-installer-mac/geode-installer-mac.pkg geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
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mv geode-installer-win/geode-installer-win.exe geode-installer-${{ steps.ref.outputs.hash }}-win.exe
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#- name: Zip MacOS Artifacts
# uses: vimtor/action-zip@v1.1
# with:
# files: geode-mac/Geode.dylib geode-mac/GeodeBootstrapper.dylib
# dest: geode-${{ steps.ref.outputs.hash }}-mac.zip
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- name : Zip Windows Artifacts
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uses : vimtor/action-zip@v1.1
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with :
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files : geode-win/XInput9_1_0.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib geode-win/Geode.pdb
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dest : geode-${{ steps.ref.outputs.hash }}-win.zip
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- name : Zip Android Artifacts
uses : vimtor/action-zip@v1.1
with :
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files : geode-android/Geode.armeabi-v7a.so
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dest : geode-${{ steps.ref.outputs.hash }}-android32.zip
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- name : Zip Resources
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uses : vimtor/action-zip@v1.1
with :
files : geode-mac/resources
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dest : resources.zip
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- name : Update Development Release
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uses : andelf/nightly-release@main
env :
GITHUB_TOKEN : ${{ secrets.GITHUB_TOKEN }}
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with :
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tag_name : nightly
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name : 'Development Release'
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body : |
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Geode development release for commit ${{ github.sha }}. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them.
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files : |
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./geode-installer-${{ steps.ref.outputs.hash }}-win.exe
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./geode-${{ steps.ref.outputs.hash }}-win.zip
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./geode-${{ steps.ref.outputs.hash }}-android32.zip
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./resources.zip
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# TODO: add these back:
# ./geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
# ./geode-${{ steps.ref.outputs.hash }}-mac.zip
# or maybe just glob them in the future