geode/loader/CMakeLists.txt

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cmake_minimum_required(VERSION 3.21 FATAL_ERROR)
project(geode-loader VERSION ${GEODE_VERSION} LANGUAGES C CXX)
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set(PROJECT_VERSION_TYPE geode::VersionTag::Beta)
set(PROJECT_VERSION_SUFFIX -beta)
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# Package info file for internal representation
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configure_file(resources/mod.json.in ${CMAKE_CURRENT_SOURCE_DIR}/resources/mod.json)
file(READ resources/mod.json LOADER_MOD_JSON)
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file(READ resources/about.md LOADER_ABOUT_MD)
configure_file(src/internal/about.hpp.in ${CMAKE_CURRENT_SOURCE_DIR}/src/internal/about.hpp)
# Source files
file(GLOB SOURCES CONFIGURE_DEPENDS
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src/cocos2d-ext/*.cpp
src/cocos2d-ext/zip/*.cpp
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src/core/*.cpp
src/hooks/*.cpp
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src/ids/*.cpp
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src/internal/*.cpp
src/platform/mac/*.cpp
src/platform/ios/*.cpp
src/loader/*.cpp
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src/main.cpp
src/utils/*.cpp
src/ui/*.cpp
src/ui/nodes/*.cpp
src/ui/internal/*.cpp
src/ui/internal/credits/*.cpp
src/ui/internal/dev/*.cpp
src/ui/internal/info/*.cpp
src/ui/internal/list/*.cpp
src/ui/internal/settings/*.cpp
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)
# Obj-c sources
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file(GLOB OBJC_SOURCES
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src/platform/ios/*.mm
src/platform/mac/*.mm
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)
set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
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# Add platform sources
if (WIN32)
file(GLOB WIN_SOURCES CONFIGURE_DEPENDS
src/platform/windows/*.cpp
)
list(APPEND SOURCES ${WIN_SOURCES})
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elseif(IOS)
file(GLOB IOS_SOURCES CONFIGURE_DEPENDS
src/platform/ios/*.cpp
)
list(APPEND SOURCES ${IOS_SOURCES})
list(APPEND SOURCES ${OBJC_SOURCES})
elseif(APPLE)
file(GLOB MAC_SOURCES CONFIGURE_DEPENDS
src/platform/mac/*.cpp
)
list(APPEND SOURCES ${MAC_SOURCES})
list(APPEND SOURCES ${OBJC_SOURCES})
endif()
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# Embed version info in binary
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if (WIN32)
configure_file(src/platform/windows/info.rc.in info.rc)
set(SOURCES ${SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc)
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endif()
add_library(${PROJECT_NAME} SHARED ${SOURCES})
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target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)
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make_directory("${GEODE_BIN_PATH}/nightly")
# Prevent SDK from activating a loader build
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
OUTPUT_NAME "Geode"
# i'm going to say a slur that not a single soul has uttered in the last 200 years
LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO "${GEODE_BIN_PATH}/nightly"
LIBRARY_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${GEODE_BIN_PATH}/nightly"
LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
ARCHIVE_OUTPUT_DIRECTORY_MINSIZEREL "${GEODE_BIN_PATH}/nightly"
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LIBRARY_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
RUNTIME_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
ARCHIVE_OUTPUT_DIRECTORY "${GEODE_BIN_PATH}/nightly"
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)
if (GEODE_NO_UNDEFINED_VIRTUALS)
target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_NO_UNDEFINED_VIRTUALS)
endif()
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# Package resources for UI
package_geode_resources_now(
${PROJECT_NAME}
${CMAKE_CURRENT_SOURCE_DIR}/resources
${GEODE_BIN_PATH}/nightly/resources
${CMAKE_CURRENT_SOURCE_DIR}/src/internal/resources.hpp
)
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target_include_directories(${PROJECT_NAME} PRIVATE
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src/
src/loader/
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src/internal/
src/platform/
src/gui/
hash/
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./
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)
if (APPLE)
# For profiling
target_compile_options(${PROJECT_NAME} PUBLIC "-ftime-trace")
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# target_link_options(${PROJECT_NAME} PRIVATE "-Wl,-e,_dynamicInit")
#set_property(TARGET ${PROJECT_NAME} PROPERTY RULE_LAUNCH_COMPILE "${CMAKE_COMMAND} -E time")
endif()
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target_compile_definitions(${PROJECT_NAME} PUBLIC GEODE_EXPORTING)
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# These are only needed for building source :-)
if (NOT GEODE_BUILDING_DOCS)
# Markdown support
CPMAddPackage("gh:mity/md4c#e9ff661")
# Zip support (needed for in-memory streams, which zlib's minizip doesn't support)
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set(MZ_LZMA Off CACHE INTERNAL "Enables LZMA & XZ compression")
set(MZ_ZSTD Off CACHE INTERNAL "")
CPMAddPackage("gh:zlib-ng/minizip-ng#cee6d8c")
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# Regex support
CPMAddPackage("gh:google/re2#954656f")
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target_include_directories(${PROJECT_NAME} PRIVATE ${md4c_SOURCE_DIR}/src)
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target_link_libraries(${PROJECT_NAME} md4c re2 minizip)
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endif()
target_link_libraries(${PROJECT_NAME} z TulipHook geode-sdk mat-json)
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# Use precompiled headers for faster builds
if (NOT GEODE_DISABLE_PRECOMPILED_HEADERS)
target_precompile_headers(${PROJECT_NAME} PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Geode.hpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Utils.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Loader.hpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/UI.hpp"
# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/Bindings.hpp"
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# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/include/cocos2d.h"
# "${CMAKE_CURRENT_SOURCE_DIR}/include/Geode/cocos/extensions/cocos-ext.h"
)
endif()
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# Create launcher
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if (APPLE)
set_target_properties(geode-loader PROPERTIES
SYSTEM_NAME MacOS
OSX_DEPLOYMENT_TARGET 10.9
APPLE_SILICON_PROCESSOR x86_64
)
add_subdirectory(launcher/mac)
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if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS")
add_custom_command(TARGET geode-loader
POST_BUILD COMMAND
${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"
$<TARGET_FILE:geode-loader>)
endif()
elseif (WIN32)
add_subdirectory(launcher/windows)
CPMAddPackage("gh:TsudaKageyu/minhook#49d03ad")
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target_link_libraries(${PROJECT_NAME} minhook)
# target_include_directories(${PROJECT_NAME} PRIVATE dobby/include)
# target_link_directories(${PROJECT_NAME} PRIVATE dobby)
# target_link_libraries(${PROJECT_NAME} dobby)
# set(DOBBY_GENERATE_SHARED OFF CACHE BOOL "Build dobby shared library" FORCE)
# # set(DOBBY_DEBUG ON CACHE BOOL "Build dobby shared library" FORCE)
# add_subdirectory(dobby)
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target_link_libraries(${PROJECT_NAME} dbghelp)
# disable warnings about CCNode::setID
if (MSVC)
target_link_options(${PROJECT_NAME} PUBLIC /ignore:4217)
endif()
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endif()
# Build test mods if needed
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if(NOT GEODE_DONT_BUILD_TEST_MODS)
add_subdirectory(test)
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endif()
# Build index hashing algorithm test program
add_subdirectory(hash)