geode/loader/include/Geode/ui/Notification.hpp

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#pragma once
#include "SceneManager.hpp"
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#include <cocos2d.h>
#include <cocos-ext.h>
#include <Geode/binding/TextAlertPopup.hpp>
#include "../utils/cocos.hpp"
namespace geode {
constexpr auto NOTIFICATION_DEFAULT_TIME = 1.f;
constexpr auto NOTIFICATION_LONG_TIME = 4.f;
enum class NotificationIcon {
None,
Loading,
Success,
Warning,
Error,
};
class GEODE_DLL Notification : public cocos2d::CCNodeRGBA {
protected:
static Ref<cocos2d::CCArray> s_queue;
cocos2d::extension::CCScale9Sprite* m_bg;
cocos2d::CCLabelBMFont* m_label;
cocos2d::CCSprite* m_icon = nullptr;
float m_time;
bool m_showing = false;
bool init(std::string const& text, cocos2d::CCSprite* icon, float time);
void updateLayout();
static cocos2d::CCSprite* createIcon(NotificationIcon icon);
void animateIn();
void animateOut();
void showNextNotification();
void wait();
public:
/**
* Create a notification, similar to TextAlertPopup but more customizable
* @param text Notification text
* @param icon Icon to show in the notification
* @param time Time to show the notification on screen; pass 0 to show
* the notification indefinitely until hide() is called
* @returns The new notification. Make sure to call show() to show the
* notification
*/
static Notification* create(
std::string const& text,
NotificationIcon icon = NotificationIcon::None,
float time = NOTIFICATION_DEFAULT_TIME
);
/**
* Create a notification with a custom icon
* @param text Notification text
* @param icon Icon to show in the notification
* @param time Time to show the notification on screen; pass 0 to show
* the notification indefinitely until hide() is called
* @returns The new notification. Make sure to call show() to show the
* notification
*/
static Notification* create(
std::string const& text,
cocos2d::CCSprite* icon,
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float time = NOTIFICATION_DEFAULT_TIME
);
void setString(std::string const& text);
void setIcon(NotificationIcon icon);
void setIcon(cocos2d::CCSprite* icon);
void setTime(float time);
/**
* Set the wait time to default, wait the time and hide the notification.
* Equivalent to setTime(NOTIFICATION_DEFAULT_TIME)
*/
void waitAndHide();
/**
* Adds the notification to the current scene if it doesn't have a
* parent yet, and displays the show animation. If the time for the
* notification was specified, the notification waits that time and
* then automatically hides
*/
void show();
/**
* Hide the notification. If you passed a time to the create function,
* this function doesn't need to be called manually, unless you want
* to prematurily hide the notification
*/
void hide();
};
}