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62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PLATFORM_THREAD_H__
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#define __CC_PLATFORM_THREAD_H__
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#include "CCCommon.h"
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#include "CCPlatformMacros.h"
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NS_CC_BEGIN
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/**
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* @addtogroup platform
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* @{
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*/
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/* On iOS, should create autorelease pool when create a new thread
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* and release it when the thread end.
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* @js NA
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* @lua NA
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*/
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class CC_DLL CCThread
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{
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GEODE_FRIEND_MODIFY
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public:
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CCThread() : m_pAutoreasePool(0) {}
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~CCThread();
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void createAutoreleasePool();
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private:
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void *m_pAutoreasePool;
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};
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// end of platform group
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/// @}
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NS_CC_END
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#endif // __CC_PLATFORM_THREAD_H__
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