geode/loader/launcher/mac/Bootstrapper.cpp

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#include "../../../filesystem/fs/filesystem.hpp"
#include <mach-o/dyld.h>
#include <unistd.h>
#include <dlfcn.h>
#include <array>
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#include <iostream>
void loadGeode() {
auto dylib = dlopen("Geode.dylib", RTLD_LAZY);
if (dylib) return;
std::cout << "Couldn't open Geode: " << dlerror() << std::endl;
return;
}
__attribute__((constructor)) void _entry() {
std::array<char, PATH_MAX> gddir;
uint32_t out = PATH_MAX;
_NSGetExecutablePath(gddir.data(), &out);
ghc::filesystem::path gdpath = gddir.data();
auto workingDir = gdpath.parent_path().parent_path();
auto updatesDir = workingDir / "geode" / "update";
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auto libDir = workingDir / "Frameworks";
auto resourcesDir = workingDir / "geode" / "resources";
auto error = std::error_code();
if (ghc::filesystem::exists(updatesDir / "Geode.dylib", error) && !error) {
ghc::filesystem::rename(
updatesDir / "Geode.dylib",
workingDir / "Geode.dylib", error
);
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if (error) {
std::cout << "Couldn't update Geode: " << error.message() << std::endl;
return loadGeode();
}
}
if (ghc::filesystem::exists(updatesDir / "resources", error) && !error) {
ghc::filesystem::remove_all(resourcesDir / "geode.loader", error);
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if (error) {
std::cout << "Couldn't update Geode resources: " << error.message() << std::endl;
return loadGeode();
}
ghc::filesystem::rename(
updatesDir / "resources",
resourcesDir / "geode.loader", error
);
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if (error) {
std::cout << "Couldn't update Geode resources: " << error.message() << std::endl;
return loadGeode();
}
}
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return loadGeode();
}