geode/loader/include/Geode/cocos/cocos2dx/platform/ios/EAGLView.h

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/*
===== IMPORTANT =====
This is sample code demonstrating API, technology or techniques in development.
Although this sample code has been reviewed for technical accuracy, it is not
final. Apple is supplying this information to help you plan for the adoption of
the technologies and programming interfaces described herein. This information
is subject to change, and software implemented based on this sample code should
be tested with final operating system software and final documentation. Newer
versions of this sample code may be provided with future seeds of the API or
technology. For information about updates to this and other developer
documentation, view the New & Updated sidebars in subsequent documentation
seeds.
=====================
File: EAGLView.h
Abstract: Convenience class that wraps the CAEAGLLayer from CoreAnimation into a
UIView subclass.
Version: 1.3
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please do not use, install, modify or redistribute this Apple software.
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Neither the name, trademarks, service marks or logos of Apple Inc. may be used
to endorse or promote products derived from the Apple Software without specific
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no other rights or licenses, express or implied, are granted by Apple herein,
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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Copyright (C) 2008 Apple Inc. All Rights Reserved.
*/
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/EAGLDrawable.h>
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
#import <CoreFoundation/CoreFoundation.h>
#import "CCESRenderer.h"
//CLASS INTERFACE:
/** EAGLView Class.
* This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
* The view content is basically an EAGL surface you render your OpenGL scene into.
* Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
*/
@interface EAGLView : UIView <UIKeyInput, UITextInput>
{
id <CCESRenderer> renderer_;
EAGLContext *context_; // weak ref
NSString *pixelformat_;
GLuint depthFormat_;
BOOL preserveBackbuffer_;
CGSize size_;
BOOL discardFramebufferSupported_;
//fsaa addition
BOOL multisampling_;
unsigned int requestedSamples_;
BOOL isUseUITextField;
@private
NSString * markedText_;
CGRect caretRect_;
CGRect originalRect_;
NSNotification* keyboardShowNotification_;
BOOL isKeyboardShown_;
}
@property(nonatomic, readonly) UITextPosition *beginningOfDocument;
@property(nonatomic, readonly) UITextPosition *endOfDocument;
@property(nonatomic, assign) id<UITextInputDelegate> inputDelegate;
@property(nonatomic, readonly) UITextRange *markedTextRange;
@property (nonatomic, copy) NSDictionary *markedTextStyle;
@property(readwrite, copy) UITextRange *selectedTextRange;
@property(nonatomic, readonly) id<UITextInputTokenizer> tokenizer;
@property(nonatomic, readonly, getter = isKeyboardShown) BOOL isKeyboardShown;
@property(nonatomic, copy) NSNotification* keyboardShowNotification;
/** creates an initializes an EAGLView with a frame and 0-bit depth buffer, and a RGB565 color buffer */
+ (id) viewWithFrame:(CGRect)frame;
/** creates an initializes an EAGLView with a frame, a color buffer format, and 0-bit depth buffer */
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format;
/** creates an initializes an EAGLView with a frame, a color buffer format, and a depth buffer format */
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth;
/** creates an initializes an EAGLView with a frame, a color buffer format, a depth buffer format, a sharegroup, and multisamping */
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples;
// get the view object
+(id) sharedEGLView;
/** Initializes an EAGLView with a frame and 0-bit depth buffer, and a RGB565 color buffer */
- (id) initWithFrame:(CGRect)frame; //These also set the current context
/** Initializes an EAGLView with a frame, a color buffer format, and 0-bit depth buffer */
- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format;
/** Initializes an EAGLView with a frame, a color buffer format, a depth buffer format, a sharegroup and multisampling support */
- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)sampling numberOfSamples:(unsigned int)nSamples;
/** pixel format: it could be RGBA8 (32-bit) or RGB565 (16-bit) */
@property(nonatomic,readonly) NSString* pixelFormat;
/** depth format of the render buffer: 0, 16 or 24 bits*/
@property(nonatomic,readonly) GLuint depthFormat;
/** returns surface size in pixels */
@property(nonatomic,readonly) CGSize surfaceSize;
/** OpenGL context */
@property(nonatomic,readonly) EAGLContext *context;
@property(nonatomic,readwrite) BOOL multiSampling;
/** EAGLView uses double-buffer. This method swaps the buffers */
-(void) swapBuffers;
- (CGRect) convertRectFromViewToSurface:(CGRect)rect;
- (CGPoint) convertPointFromViewToSurface:(CGPoint)point;
-(int) getWidth;
-(int) getHeight;
-(void) doAnimationWhenKeyboardMoveWithDuration:(float) duration distance:(float) dis;
-(void) doAnimationWhenAnotherEditBeClicked;
@end