mirror of
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249 lines
7.6 KiB
C++
249 lines
7.6 KiB
C++
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#pragma once
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#include <Geode/DefaultInclude.hpp>
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#include <string>
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#include <vector>
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#include <functional>
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#include <algorithm>
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namespace geode::vector_utils {
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/**
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* Check if a vector contains an element by value.
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* @param vec The vector to check.
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* @param elem The element to find.
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* @returns True if element is in `vec`, false if not.
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*/
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template<class T>
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bool contains(std::vector<T> const& vec, T const& elem) {
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return std::find(vec.begin(), vec.end(), elem) != vec.end();
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}
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/**
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* Get the index of an element in a vector by value.
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* @param vec The vector to check.
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* @param elem The element to get the index of.
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* @returns Iterator to the index of element, or
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* std::vector::end if the item is not in the vector.
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*/
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template<class T>
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typename std::vector<T>::const_iterator indexOf(std::vector<T> const& vec, T const& elem) {
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return std::find(vec.begin(), vec.end(), elem);
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}
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/**
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* Check if a vector contains an element via a function.
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* @param vec The vector to check.
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* @param containFunc A function that returns bool if the
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* element parameter is what is looked for.
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* @returns True if an element matching `containFunc` is
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* in `vec`, false if not.
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*/
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template<class T>
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bool contains(std::vector<T> const& vec, std::function<bool(T)> containFunc) {
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for (auto const& item : vec) {
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if (containFunc(item))
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return true;
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}
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return false;
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}
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/**
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* Add a vector to the end of another vector.
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* @param vec The vector to add to.
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* @param subVec The vector to add.
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*/
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template<class T>
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void push(std::vector<T> & vec, std::vector<T> const& subVec) {
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vec.insert(vec.begin(), subVec.begin(), subVec.end());
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}
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/**
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* Turn a vector into a string. T must be either a string,
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* or convertible via `std::to_string`.
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* @param vec The vector to add to.
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* @param sep Separator string.
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* @returns Joined string.
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*/
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template<class T>
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std::string join(std::vector<T> const& vec, std::string const& sep) {
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std::string res = "";
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for (auto p : vec) {
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if constexpr (std::is_same_v<T, std::string>) {
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res += p + sep;
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} else {
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res += std::to_string(p) + sep;
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}
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}
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res = res.substr(0, res.length() - sep.length());
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return res;
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}
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/**
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* Map a vector of items type T to a new vector of items
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* type T2.
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* @param vec The vector to map.
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* @param mapFunc Function that converts an element from T to T2.
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* @returns Mapped vector.
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*/
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template<class T, class T2>
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std::vector<T2> map(std::vector<T> const& vec, std::function<T2(T)> mapFunc) {
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std::vector<T2> res;
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for (auto m : vec) {
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res.push_back(mapFunc(m));
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}
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return res;
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}
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/**
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* Remove items from a vector that don't match the filter
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* predicate.
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* @param vec The vector to filter.
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* @param filterFunc Predicate function that returns true
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* if element should be kept in vector.
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* @returns Filtered vector.
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*/
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template<class T>
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std::vector<T>& filterIP(std::vector<T> & vec, std::function<bool(T)> filterFunc) {
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std::vector<T> res;
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for (auto m : vec) {
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if (filterFunc(m)) {
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res.push_back(m);
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}
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}
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vec = res;
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return vec;
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}
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/**
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* Return a copy of the vector that has items not
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* matching `filterFunc` removed.
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* @param vec The vector to filter.
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* @param filterFunc Predicate function that returns true
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* if element should be kept in vector.
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* @returns Filtered vector.
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*/
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template<class T>
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std::vector<T> filter(std::vector<T> const& vec, std::function<bool(T)> filterFunc) {
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std::vector<T> res;
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for (auto m : vec) {
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if (filterFunc(m)) {
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res.push_back(m);
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}
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}
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return res;
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}
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/**
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* See if an item in the vector matching the predicate
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* `selectFunc` exists, and return it if it does.
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* @param vec The vector to select from.
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* @param selectFunc Predicate function to see if a
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* given item is what is looked for.
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* @returns Found item, or the default of T if it was
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* not found. If T is pointer type and item was not
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* found, the return type is nullptr.
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*/
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template<class T>
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T select(std::vector<T> const& vec, std::function<bool(T)> selectFunc) {
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for (auto const& v : vec) {
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if (selectFunc(v)) {
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return v;
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}
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}
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if (std::is_pointer<T>::value) {
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return nullptr;
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}
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return T();
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}
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/**
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* Alias for `filter`.
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* @param vec The vector to filter.
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* @param selectFunc Predicate function that returns true
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* if element should be kept in vector.
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* @returns Filtered vector.
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*/
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template<class T>
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std::vector<T> selectAll(std::vector<T> const& vec, std::function<bool(T)> selectFunc) {
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return filter<T>(vec, selectFunc);
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}
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/**
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* Remove elements from a vector by value.
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* @param vec The vector to remove from.
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* @param element Elements to remove.
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* @returns Reference to vector.
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*/
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template<class T>
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std::vector<T> & erase(std::vector<T> & vec, T element) {
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vec.erase(std::remove(vec.begin(), vec.end(), element), vec.end());
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return vec;
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}
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/**
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* Remove elements from a vector via a function.
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* @param vec The vector to remove from.
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* @param eraseFunc Predicate function to decide whether
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* to remove an element or not.
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* @returns Reference to vector.
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*/
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template<class T>
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std::vector<T> & erase(std::vector<T> & vec, std::function<bool(T)> eraseFunc) {
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vec.erase(std::remove_if(vec.begin(), vec.end(), eraseFunc), vec.end());
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return vec;
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}
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/**
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* Reduce vector of elements to single value.
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* @param vec The vector to reduce.
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* @param reduceFunc Function to handle the
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* creation of the reduced value. First parameter
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* is a reference to the accumulator and second
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* is the current item. Modify the value in the
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* accumulator, for example with R += T, to
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* compute the reduced value.
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* @example ```cpp
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* std::vector<int> numbers = { 1, 3, 7, 8, };
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* int total = reduce<int, int>(numbers, [](int& acc, int val) -> void {
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* acc += val;
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* }); // 19
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* ```
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* @returns Reduced value.
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*/
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template<class R, class T>
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R reduce(std::vector<T> const& vec, std::function<void(R&, T)> reduceFunc) {
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R res = R();
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for (auto const& item : vec) {
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reduceFunc(res, item);
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}
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return res;
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}
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/**
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* Insert an element in a vector before another
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* element.
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* @param vec Vector to insert into.
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* @param item Element to insert.
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* @param after Element to insert before.
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*/
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template<class T>
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void insertBefore(std::vector<T> & vec, T const& item, T const& before) {
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vec.insert(vector_utils::indexOf(vec, before), item);
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}
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/**
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* Insert an element in a vector after another
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* element.
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* @param vec Vector to insert into.
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* @param item Element to insert.
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* @param after Element to insert after.
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*/
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template<class T>
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void insertAfter(std::vector<T> & vec, T const& item, T const& after) {
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vec.insert(vector_utils::indexOf(vec, after) + 1, item);
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}
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}
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