geode/loader/old_cmake.txt

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2022-07-30 12:24:03 -04:00
cmake_minimum_required(VERSION 3.18 FATAL_ERROR)
project(geode-loader VERSION 0.1.0 LANGUAGES C CXX)
set(PROJECT_VERSION_TYPE Alpha)
set(GEODE_NO_GEODE_FILE On)
set(GEODE_BUILD_CODEGEN On)
set(GEODE_NO_LINK_LOADER On)
set(GEODE_NO_IMPLICIT_ENTRY On)
set(CMAKE_BUILD_TYPE Release)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
file(READ about.md LOADER_ABOUT_MD)
configure_file(src/internal/about.hpp.in ${CMAKE_SOURCE_DIR}/src/internal/about.hpp)
file(GLOB CORE_SOURCES
src/cocos2d-ext/*.cpp
src/core/*.cpp
src/hooks/*.cpp
src/internal/*.cpp
src/internal/windows/*.cpp
src/internal/mac/*.cpp
src/internal/ios/*.cpp
src/load/*.cpp
src/load/windows/*.cpp
src/mac/*.cpp
src/main.cpp
src/utils/*.cpp
src/utils/windows/*.cpp
src/utils/zip/*.cpp
)
# embed version info in binary
if (WIN32)
configure_file(src/internal/windows/info.rc.in info.rc)
set(CORE_SOURCES ${CORE_SOURCES} ${CMAKE_CURRENT_BINARY_DIR}/info.rc)
endif()
file(GLOB OBJC_SOURCES
src/internal/ios/*.mm
src/internal/mac/*.mm
src/load/ios/*.mm
src/load/mac/*.mm
src/utils/ios/*.mm
src/utils/mac/*.mm
)
# not recurse because dont include platform specific headers
file(GLOB HEADERS
sdk/include/*.hpp
)
add_library(${PROJECT_NAME} SHARED
${CORE_SOURCES}
${OBJC_SOURCES}
)
target_include_directories(${PROJECT_NAME} PUBLIC
src/internal/
src/platform/
src/gui/
./ # lilac
)
target_link_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/link)
target_link_libraries(${PROJECT_NAME} z lilac_hook) # lilac
if (WIN32)
add_subdirectory(launcher/windows)
target_include_directories(${PROJECT_NAME} PUBLIC dobby/include)
target_link_directories(${PROJECT_NAME} PUBLIC dobby)
target_link_libraries(${PROJECT_NAME} dobby)
endif()
add_definitions(-DGEODE_EXPORTING -DGEODE_EXPORTING_CODEGEN)
add_compile_definitions(GEODE_PLATFORM_CONSOLE)
find_path(GEODE_SDK_PATH
NAMES Geode.cmake
PATHS $ENV{GEODE_SUITE}/sdk /usr/local/geode/sdk ~/.geode/sdk
DOC "Geode SDK path."
REQUIRED
)
include(${GEODE_SDK_PATH}/Geode.cmake)
setup_geode_mod(BUILD_CODEGEN NO_LOADER NO_GEODE_FILE OUTPUT "Geode")
add_subdirectory(lilac)
if (APPLE)
if(CMAKE_SYSTEM_PROCESSOR MATCHES "arm" OR GEODE_TARGET_PLATFORM STREQUAL "iOS")
add_custom_command(TARGET geode-loader
POST_BUILD COMMAND
${CMAKE_INSTALL_NAME_TOOL} -id \"/Library/MobileSubstrate/DynamicLibraries/Geode.dylib\"
$<TARGET_FILE:geode-loader>)
endif()
endif()
set_source_files_properties(${OBJC_SOURCES} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
target_precompile_headers(${PROJECT_NAME} PUBLIC ${GEODE_SDK_PATH}/include/Geode/Geode.hpp)
if (WIN32)
SET(DOBBY_GENERATE_SHARED OFF CACHE BOOL "Build dobby shared library" FORCE)
# SET(DOBBY_DEBUG ON CACHE BOOL "Build dobby shared library" FORCE)
add_subdirectory(dobby)
target_link_libraries(${PROJECT_NAME} dbghelp)
endif()
if(NOT GEODE_DONT_BUILD_TEST_MODS)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
add_subdirectory(test)
endif()
endif()