geode/loader/launcher/mac/Bootstrapper.cpp

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#include <ghc/filesystem.hpp>
#include <mach-o/dyld.h>
#include <unistd.h>
#include <dlfcn.h>
#include <array>
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#include <iostream>
#include <CoreFoundation/CoreFoundation.h>
void displayError(std::string alertMessage) {
CFStringRef cfTitle = CFStringCreateWithCString(NULL, "Geode Bootstrapper", kCFStringEncodingUTF8);
CFStringRef cfMessage = CFStringCreateWithCString(NULL, alertMessage.c_str(), kCFStringEncodingUTF8);
CFUserNotificationDisplayNotice(0, kCFUserNotificationCautionAlertLevel, NULL, NULL, NULL, cfTitle, cfMessage, NULL);
}
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void loadGeode() {
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auto dylib = dlopen("Geode.dylib", RTLD_NOW);
if (!dylib) {
displayError(std::string("Couldn't load Geode: ") + dlerror());
return;
}
auto trigger = dlsym(dylib, "dynamicTrigger");
if (!trigger) {
displayError(std::string("Couldn't start Geode: ") + dlerror());
return;
}
reinterpret_cast<void(*)()>(trigger)();
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return;
}
__attribute__((constructor)) void _entry() {
std::array<char, PATH_MAX> gddir;
uint32_t out = PATH_MAX;
_NSGetExecutablePath(gddir.data(), &out);
ghc::filesystem::path gdpath = gddir.data();
auto workingDir = gdpath.parent_path().parent_path();
auto updatesDir = workingDir / "geode" / "update";
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auto libDir = workingDir / "Frameworks";
auto resourcesDir = workingDir / "geode" / "resources";
auto error = std::error_code();
if (ghc::filesystem::exists(updatesDir / "Geode.dylib", error) && !error) {
ghc::filesystem::rename(
updatesDir / "Geode.dylib",
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libDir / "Geode.dylib", error
);
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if (error) {
displayError(std::string("Couldn't update Geode: ") + error.message());
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return loadGeode();
}
}
if (ghc::filesystem::exists(updatesDir / "resources", error) && !error) {
ghc::filesystem::remove_all(resourcesDir / "geode.loader", error);
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if (error) {
displayError(std::string("Couldn't update Geode resources: ") + error.message());
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return loadGeode();
}
ghc::filesystem::rename(
updatesDir / "resources",
resourcesDir / "geode.loader", error
);
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if (error) {
displayError(std::string("Couldn't update Geode resources: ") + error.message());
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return loadGeode();
}
}
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return loadGeode();
}