geode/loader/include/Geode/ui/IconButtonSprite.hpp

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#pragma once
#include <Geode/Bindings.hpp>
namespace geode {
class GEODE_DLL IconButtonSprite :
public cocos2d::CCSprite,
public cocos2d::CCLabelProtocol
{
protected:
cocos2d::extension::CCScale9Sprite* m_bg = nullptr;
cocos2d::CCLabelBMFont* m_label = nullptr;
cocos2d::CCNode* m_icon = nullptr;
bool init(
const char* bg,
bool bgIsFrame,
cocos2d::CCNode* icon,
const char* text,
const char* font
);
void updateLayout();
IconButtonSprite() = default;
IconButtonSprite(IconButtonSprite&&) = delete;
IconButtonSprite& operator=(IconButtonSprite&&) = delete;
public:
static IconButtonSprite* create(
const char* bg,
cocos2d::CCNode* icon,
const char* text,
const char* font
);
static IconButtonSprite* createWithSpriteFrameName(
const char* bg,
cocos2d::CCNode* icon,
const char* text,
const char* font
);
void setBG(const char* bg, bool isFrame);
void setIcon(cocos2d::CCNode* icon);
cocos2d::CCNode* getIcon() const;
void setString(const char* label) override;
const char* getString() override;
};
}